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NW-Efreet Anti-Tank Mine詳細 #ref error :画像URLまたは、画像ファイル名を指定してください。 使用可能パーク #ref error :画像URLまたは、画像ファイル名を指定してください。 アンロックレベル Lv.-- 価格 £10500 特徴 [部分編集] Power 100 Head-Shot Power 100 Radius 20 Penetration 0 Pellet 5 Recoil 0 Spread 0 Fire-Speed 1 Reload-Speed 99 Effective-Range 0 Magazine Capacity 0 Carry Ammunition 0 Heal-Power 0 Weight 1 名前 コメント
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Kumicitのコンテンツ インテリジェントデザイン概説 フロントローディングをめぐって "ID is not anti-evolution"(インテリジェントデザインは反進化論ではない) 超越神によって策定された自然法則と初期値によって進化が起きたというポジションである有神論的進化論。これは宇宙(あるいはインフレーション宇宙)の始まりの時点で、人間にいたる生物進化に必要なものの宇宙への持ち込みが完了しているというフロントローディングと呼ばれる立場である。 このフロントローディング(Front loading)と対応する言葉が介入(Intervention)である。この介入とは、宇宙誕生後に超自然サイドから宇宙内部への介入を指す。有神論的には神の顕現あるいは神の奇跡と呼ばれるもの。 インテリジェントデザインはこれら介入とフロントローディングの間をふらつきつつ、あいまいな表現に終始している。 このため、"ID is not anti-evolution"(インテリジェントデザインは反進化論ではない)と言い出すインテリジェントデザイン支持者たちもいる。 介入を想定するインテリジェントデザイン インテリジェントデザインでは、生物/生物の器官が進化によって説明できそうになければ、デザインだと推論する(Dembski s Explanatory filter)。すなわち「自然法則でも偶然でも説明できないものはデザインだ」と。 Start Highly probable (大いにありそう) -- YES -- Law (自然法則) Intermediate probability (そこそこ、ありえそう) -- Chance(偶然) Specfied/Small probability -- Design)(デザイン) (意味ありげ+ありえそうにない) 偶然 FAQ How do we Detect Design? on IDEA Center すなわち、自然法則の逸脱こそがデザインの定義であり、それは超自然から自然界への介入を意味する。 そのような介入を認めないという点で、通常の進化論と同じポジションに立つのが有神論的進化論である。これをインテリジェントデザインは認めない。 ID rejects theistic evolution not for theological but for scientific reasons. ID views evolution, insofar as it is committed to explaining the evolutionary process in terms of material mechanisms (like natural selection), as a failed research program. A guided form of evolution is fine for ID provided such guidance is empirically detectable, thereby facilitating a design inference. But theistic evolution is committed to methodological materialism and therefore rejects the very possibility of design being inferred scientifically for biological systems. インテリジェントデザインが有神論的進化論を否定するのは神学上の理由ではなく、科学的理由による。インテリジェントデザインは進化論を、進化過程を自然選択のような唯物論メカニズムによって説明しようとする、間違った研究プログラムとして見ている。そのような指導を経験的に検出可能だとするインテリジェントデザインにとって、指導された進化は適切である。しかし、有神論的進化論は方法論的唯物論をとっており、したがって生物学的器官に対してデザインの可能性を科学的に推論することを否定する。 [ William A. Dembski "Rebuttal to Reports by Opposing -- Expert Witnesses" (2005/05/14) on DesignInference.Com ] そして、超自然から自然界へのデザインの持ち込み方法を論じる。 How much energy is required to impart information? We have sensors that can detect quantum events and amplify them to the macroscopic level. What s more, the energy in quantum events is proportional to frequency or inversely proportional to wavelength. And since there is no upper limit to the wavelength of, for instance, electromagnetic radiation, there is no lower limit to the energy required to impart information. In the limit, a designer could therefore impart information into the universe without inputting any energy at all. Whether the designer works through quantum mechanical effects is not ultimately the issue here. 情報を持ち込むのにどれだけのエネルギーが必要とされるだろうか? 我々には、量子イベントを検出して、マクロレベルに増幅するセンサーがある。さらに、量子イベントのエネルギーは周波数に比例し、あるいは波長に反比例する。そして、たとえば電磁波の波長には上限がないので、情報を持ち込むのに必要なエネルギー量の下限もない。極限において、デザイナーは従って、エネルギーをまったく流入させずに、情報を宇宙の内部へ持ち込める。デザイナーが量子力学的効果によってデザインを持ち込んだかどうかは、究極の問題ではない。 [ William A. Dembsk Intelligent Design Coming Clean (2000/11/17)] ] もちろん、 Richard B. Hoppe(2004) が指摘するように、エネルギーゼロなら情報を持ち込めない。デザイン持ち込み時には「エネルギー保存則が崩れる」と主張してもよいのだが、物理法則の基本を曲げたくないらしく、そうは言わない。 しかし、デザインを持ち込むというIntervention(介入)がないと、初期値と物理法則をデザイナーのせいにするフロントローディングになってしまって、有神論的進化論と区別がつかなくなる。 介入を想定しないインテリジェントデザイン ところが、有神論的進化論を敵視しつつ、インテリジェントデザインは介入を主張しないと言って見たりする。 First off, intelligent design is not a form of anti-evolutionism. Intelligent design does not claim that living things came together suddenly in their present form through the efforts of a supernatural creator. Intelligent design is not and never will be a doctrine of creation... (William Dembski, No Free Lunch, pg. 314) インテリジェントデザインは反進化論の一形態ではない。インテリジェントデザインは生物が超自然の創造主によって、すべて同時に現在の形態で出現したとは主張しない。インテリジェントデザインは創造論の教義ではない。 ID is not an interventionist theory. Its only commitment is that the design in the world be empirically detectable. All the design could therefore have emerged through a cosmic evolutionary process that started with the Big Bang. What s more, the designer need not be a deity. It could be an extraterrestrial or a telic process inherent in the universe. ID has no doctrine of creation. ...(William Dembski, Commentary on Eugenie Scott and Glenn Branch s "Guest Viewpoint Intelligent design Not Accepted by Most Scientists) インテリジェントデザインは介入理論ではない。唯一のコミットメントは、世界にあるデザインが経験的に検出可能だということである。したがって、すべてのデザインはビッグバンに始まる宇宙の進化過程を通して出現したかもしれない。さらに、デザイナーは神である必要はない。地球外知性でもいいし、宇宙に内在する目的過程かもしれない。インテリジェントデザインは創造論の教義ではない。 [via FAQ Is intelligent design just creationism (or creationism "in disguise")? on IDEA Center] フロントローディングのようでもあり、介入のようでもあるというあいまいな主張になってしまっている。 "ID is not anti-evolution"(インテリジェントデザインは反進化論ではない) インテリジェントデザインは主張があいまいなため、"ID is not anti-evolution"と言う支持者たちもいる。 == Joe G "Intelligent Design is NOT anti-evolution" == Teleologist "Intelligent design is not creationism" これらの主張は"Evolution"を以下のように定義した上で、その途中までを受け入れることで、成り立っているらしい。 Change over time; history of nature; any sequence of events in nature Changes in the frequencies of alleles in the gene pool of a population Limited common descent the idea that particular groups of organisms have descended from a common ancestor. The mechanisms responsible for the change required to produce limited descent with modification, chiefly natural selection acting on random variations or mutations. Universal common descent the idea that all organisms have descended from a single common ancestor. "Blind watchmaker" thesis the idea that all organisms have descended from common ancestors solely through an unguided, unintelligent, purposeless, material processes such as natural selection acting on random variations or mutations; that the mechanisms of natural selection, random variation and mutation, and perhaps other similarly naturalistic mechanisms, are completely sufficient to account for the appearance of design in living organisms. 時間を経ての変化。自然の歴史。自然のイベントの時系列。 集団の遺伝子プール内の対立遺伝子の頻度の変化 限定的共通祖先。特定の生物集団が共通祖先の子孫であるという考え 限定的共通祖先から変化を起こすメカニズムで、主としてランダムな突然変異について働く自然選択 ユニバーサル共通祖先。全生物が一つの共通祖先の子孫であるという考え ブラインドウォッチメーカー。共通祖先からの進化は、ランダムな突然変異について働く自然選択のような、導かれない、インテリジェントでない、目的のない、物質的プロセスのみのよって起きる [ Stephen C. Meyer and Michael Newton Keas The Meanings of Evolution on Discovery Institute ] 出典文献の執筆者であるインテリジェントデザイン理論家Dr. Stephen Meyer(科学史&科学哲学)は、4までOKで、5に疑義、6を否定というポジションとっているもよう。 インテリジェントデザイン理論家で、5.まで認めているのは生化学のDr. Michael Beheだけ。 Usually it means common descent -- the idea that all organisms living and dead are related by common ancestry. I have no quarrel with the idea of common descent, and continue to think it explains similarities among species. [ Michael J. Behe "Darwin Under the Microscope" on Arn.Org ] 6. の「すべての生物は共通祖先から、自然選択がランダムな変異もしくは突然変異に対して働くような、指導されない、インテリジェントでない、目的のない、唯物論的過程によって生じた」を否定した場合、当然、「インテリジェントな、目的のある、超自然の介入」があったと考えるほかない。 ところが、インテリジェントデザインは、介入(intervention)について、あいまいな立場をとっている。 "ID is not anti-evolution but anti-blind watch maker" デザイナーの介入の有無についての立場をあいまいにしているインテリジェントデザインの主張はつまるところ、「反進化論ではないが、反ブラインドウォッチメーカーである」というもになりそう。 でも、ブラインドウォッチメーカーの代案はもちろん、ない。古い地球の創造論者Dr. Hugh Rossはそのことを指摘する: When it comes to the origin of the universe, life, and humanity, scientists want history s story. They emphatically request that the story be cast in the form of a testable model. In a two-hour prime-time national television debate in 1997 between evolutionists and ID leaders, the evolutionists repeatedly asked, "Where is your model?" and never received a reply. Nine years later, evolutionists still ask the same question and still receive no response. 宇宙と生命と人類の起源について、科学者はその歴史のストーリーを求める。科学者たちはストーリーが検証可能なモデルの形で提示されることを要求する。1997年のプライムタイムの2時間の全米放送の進化論者とインテリジェントデザインの指導者たちの討論番組で、進化論者たちは繰り返し「モデルはどこにあるのか?」と問うたが、答えはなかった。それから9年経過したが、進化論者は同じことを問い、答えは得られていない。[Hugh Ross Creation as Science,(pp.31-33)]
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Battle Arena/Accessory Item Weapon/Armor/Accessory/Enhancer/Potion/Outfit 概要 防具以外に装備する、補助効果をメインとする装備品。 防具と同様に複数の装備分類(Pendant,Earring,Trinket,Medal)を持ち、それぞれに1つずつ装備することができる。 アクセサリ一覧 注意 作成可能アクセサリ'Irn2craft'Pendant Earring Trinket UnobtainiumPendant Trinket Medal ドロップ等での入手 イベントアイテム 注意 このページでは、横幅の都合上パラメータの名前に略称を使います。 略の仕方は以下の通りです。 正式名称 略称 Time Left TL Critical Damage CD Required Rank Rank Evasion EVA Item Level LV Bonus Type A Type A Attack ATT Bonus Type B Type B Attack Speed AS Bonus Type C Type B Defense DEF Unobtainium Enhancement UE 作成可能アクセサリ Irn2craft Pendant 名称 Rank ステータス ボーナス その他/備考 Bronze Pendant 120 ATT20AS10% Random BonusRandom Bonus 強化 +10LV26TL60days Silver Pendant 180 ATT30AS15% Random BonusRandom Bonus 強化 +10LV34TL60days Gold Pendant 250 ATT40AS20% Random BonusRandom Bonus 強化 +10LV42TL60days Platinum Pendant 350 ATT50AS25% Random BonusRandom Bonus 強化 +10LV50TL60days Pendant of Fire 500 AS10% Fire Element +50%Poison Chance +50% Cannot apply Bonus Rocks強化 +10 Pendant of Ice 500 AS10% Ice Element +50%Stun Chance +25% Cannot apply Bonus Rocks強化 +10 Pendant of Wind 500 AS10% Wind Element +50%Weaken Chance +50% Cannot apply Bonus Rocks強化 +10 Pendant of Earth 500 AS10% Earth Element +50%Weakened monster ATT/DEF -50% Cannot apply Bonus Rocks強化 +10 Pendant of Thunder 500 AS10% Thunder Element +50%Stun Chance +25% Cannot apply Bonus Rocks強化 +10 Pendant of Water 500 AS10% Water Element +50%Poison damage +1250% / sec Cannot apply Bonus Rocks強化 +10 Pendant of Light 500 AS10% Light Element +50%Blinded monster ACC/EVA -50% Cannot apply Bonus Rocks強化 +10 Pendant of Darkness 500 AS10% Dark Element +50%Blind Chance +50% Cannot apply Bonus Rocks強化 +10 Cursed Pendant 1 - - Cannot apply Bonus Rocks強化 +10 Earring 名称 Rank ステータス ボーナス その他/備考 Crappy Earrings 30 LV最大時ATT 7AS 10%DEF 33CD 3%EVA 5%HP 3% Potion Efficiency +15% 強化 +10LV15 Awesome Earrings 70 - Potion Efficiency +35% LV30TL 7days Trinket 名称 Rank ステータス ボーナス その他/備考 Gem of Constancy 1 - - LV5001レベルアップごとにAttack,Deffenceが+110レベルアップごとにUnobtainium Enhancementが+1される最大レベルになるとボーナスとしてAttack1000Deffence1000Critical Damage100%Evasion100%HP100%Magnet効果付与になるが、一度装備をはずすと初期状態(レベル1,ステータス無し)に戻ってしまう。装備中はGem of Constancyをはずす以外の装備変更が不可となる。 Empowering Gem 1 - Damage vs. Non-Bosses +1%Damage vs. Bosses +1%Attack Power +3 Cannot apply Bonus RocksLV500TL 7daysRank200以上の武器(一部除く)にDamage +50% Worst Moon Gem 1 - Spawn Rate +1% Cannot apply Bonus RocksLV500TL 7days装備するとWorst Moon状態になる。IAのInvisivle Xと併用するとApocalypse modeになる。敵の出現しない部屋でしか付け外しできない。 Unobtainium Pendant 名称 Rank ステータス ボーナス その他/備考 Unobtainium Pendant 500 ATT60AS30% Random BonusRandom Bonus 強化 +10LV58UE5TL60days Trinket 名称 Rank ステータス ボーナス その他/備考 Gem of Good Luck 1 - Drop Rate +1% Cannot apply Bonus RocksTL 7daysLV500 Yellow Madness Gem 1 - EXP +1%EXP/Rare kill +1 Cannot apply Bonus RocksTL7daysLV500名前が黄色のモンスター撃破時の獲得EXP低下率を軽減する? Gem of Eternal Rage 1 - Rage Speed +2% Cannot apply Bonus RocksTL 7daysLV500装備中1秒ごとにRageゲージが1%ずつ増加。 Medal 名称 Rank ステータス ボーナス その他/備考 First Medal 1 なし なし Cannot apply Bonus Rocks Newbie Fighter 10 DEF5 EXP +1% Cannot apply Bonus Rocks Fighter 30 DEF10 EXP +2% Cannot apply Bonus Rocks Veteran Fighter 70 DEF15 EXP +4% Cannot apply Bonus Rocks Heroic Fighter 120 DEF20 EXP +6% Cannot apply Bonus Rocks Elite Fighter 180 DEF25 EXP +9% Cannot apply Bonus Rocks Master Fighter 250 DEF30 EXP +13% Cannot apply Bonus Rocks Combo King 50 AS25% Double Hit Chance +5% Cannot apply Bonus Rocks ドロップ等での入手 ※ドロップ品のPendant of ~シリーズはRankとボーナス効果量が不定、ランダムでUEもつく。 名称 Rank ステータス ボーナス その他/備考 Bronze Pendant 120 ATT20AS10% Random BonusRandom Bonus 強化 +10Cannot apply Lifr RocksTL30daysLV26 Silver Pendant 180 ATT30AS15% Random BonusRandom Bonus 強化 +10Cannot apply Lifr RocksTL30daysLV34 Gold Pendant 250 ATT40AS20% Random BonusRandom Bonus 強化 +10Cannot apply Lifr RocksTL30daysLV42 Platinum Pendant 350 ATT50AS25% Random BonusRandom Bonus 強化 +10Cannot apply Lifr RocksTL30daysLV50 Unobtainium Pendant 500 ATT60AS30% Random BonusRandom Bonus 強化 +10Cannot apply Lifr RocksTL30daysLV58UE5 Pendant of Experience - - EXP +X% Cannot apply Bonus Rocks Pendant of Treasure - - Coin +X%Autosteal level +X Cannot apply Bonus Rocks Pendant of Greed - - Pixel +X% Cannot apply Bonus Rocks Pendant of Luck - - Drop Rate +X% Cannot apply Bonus Rocks Pendant of Encounter - - Spawn Rate +X% Cannot apply Bonus Rocks Pendant of Epicness - - Epic Monster Rate +X% Cannot apply Bonus Rocks Pendant of Accuracy - - Hit Chance +X% Cannot apply Bonus Rocks Pendant of Nimbleness - - Dodge Chance +X% Cannot apply Bonus Rocks Pendant of Spell Protection - - Magic Damage Resist +X% Cannot apply Bonus Rocks Pendant of Quickness - - Attack Speed +X% Cannot apply Bonus Rocks Pendant of Double Hit - - Double Hit Chance +X% Cannot apply Bonus Rocks Pendant of Cruelty - - Instant Kill +X% Cannot apply Bonus Rocks Pendant of Bosshunter - - Damage vs. Bosses +X% Cannot apply Bonus Rocks Pendant of Recovery - - Potion Efficiency +X% Cannot apply Bonus Rocks Pendant of Resistance - - Nagate status effect +X% Cannot apply Bonus Rocks Pendant of Rage - - Rage Attack +X% Cannot apply Bonus Rocks Pendant of Regeneration - - HP Regen +X% Cannot apply Bonus Rocks Collector s Pendant 30 - - Cannot appky Bonus Roks装備していると武具がドロップするようになる 名称 Rank ステータス ボーナス その他/備考 Triangle Gem - ATT250 Random BonusRandom BonusRandom Bonus Cannot apply Bonus RocksCannot apply Life RocksTL 30days イベントアイテム 名称 Rank ステータス ボーナス その他/備考 Active Player 30 ATT3DEF3EVA3%HP3% Coin +3%Attack +3% Spirit ItemFinalized3周年記念 Collector s Pendant 30 DEF50 - Cannot appky Bonus Roks装備していると武具がドロップするようになる3周年記念 Nerf Accpted! Lv*10 CD5%*LvEVA5%*LvHP5%*Lv Spawn Rate +X%Rage Depletion -X%Attack Power +X TL365daysv1549のNerfsアップデート時に貰えた多分Nerfsアップデートに貰えるAnti-Nerferエンハンサーを使うとMAXLvが上がる
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ANTI-HERO 実写映画『進撃の巨人 ATTACK ON TITAN』主題歌 読み方は「アンタイヒーロー」 BASIC MEDIUM HARD SPECIAL Level 2 5 7 10 Objects 55 139 242 408 BPM 105 TIME - Artist SEKAI NO OWARI Version VOLZZA2 動画 攻略 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント(感想など) 名前 コメント ↑攻略と無関係の曲に対するコメントはこちらでお願いします。あまりにもかけ離れた内容は削除される場合があります。
https://w.atwiki.jp/anti-idle/pages/44.html
Battle Arena Menu Invisible Ally Invisible Ally 公式フォーラムのIAガイド Battle Arena をプレイしていると、極まれに Invisible Ally(見えない協力者、以下IA)と呼ばれる半透明のルートアイテムを入手することがあります。これは敵を捕獲 (tame 飼い慣らし) して使役することができるというシステムで、各 IA はそれぞれ装備することによって発揮される二系統の能力(常時発動のパッシブ能力と、一定時間ごとに発動するアクティブ能力)を持ち色々と冒険の助けになってくれるでしょう。 入手 IA 経験値 画面の見方 一覧 入手 全ての種類のモンスターに対応した500種類の IA が存在するが、IA は必ずレアまたはエピックの敵からしか入手することができない。即ち、IA の獲得には、ルートアイテムが IA となる判定率、ルートアイテムの drop 率以外に、rare 率や epic 率も重要な要素となる。Worst Moon 状態では各ゾーンの epic 率が高くなるので、可能ならば WM 状態で臨むのがいいだろう (特にドロップ率の上がる Loot Day イベント中は狙いやすい)。 IAScroll.png 一部のモンスターは IA ドロップの計算式が違ったり、特別な条件下でのみ IA をドロップするものなどもある。 倒すと別のモンスターが即涌きする「進化モンスター」(evolving enemies) はシステム上はレアにもエピックにもならないが、通常のモンスターと(計算式は違うが)同様の確率で IA ドロップ判定が行われる。 The Ascendant はシステム上レアにもエピックにもならないので、IA はドロップしない。ただし、Impossible アセンド中に Hardcore Worst Moon で倒した場合に限り、自動的に IA を獲得できる。 No.322 Secret Crystal (レア) はモンスターレベルが Lv.7000 以上で現れたときのみ 0.1% の確率で IA を落とす。この条件は [Legendary Pickaxe] か Hardcore で [Master’s Pickaxe] を装備すれば達成できる。 No.435 Secret Crystal (エピック) はモンスターレベルが Lv.7000 以上で現れたときのみ 1% の確率で IA を落とす。この条件は [Master’s Pickaxe] か Hardcore で [Diamond Pickaxe] を装備すれば達成できる。 Idle Dummy の IA 判定率は 1%. THE MEGABOSS の IA 判定率は 0.2%. Chuck Norris の IA 判定率は 0.5%. Boss of DOOOOOOM の IA 判定率は 0.2%. IA 経験値 各 IA は IA EXP と呼ばれる経験値を持っている。IA EXP は装備中の IA のみが各戦闘で獲得することができるが、装備中の IA に設定された Lv. が戦闘するモンスターのモンスター Lv. 以上でなければ獲得することはできない(難易度を Hardcore にすれば敵の Lv も高くなるので経験値も得やすい)。IA 経験値が 10,000 に達するとその IA をマスターしたことになる。なお、一回の戦闘で獲得する IA 経験値は相手によって以下のように異なる 装備IAと異なる敵 1 装備IAと同じノーマル敵 2 装備IAと同じレア敵 10 装備IAと同じエピック敵 30 ので、出現モンスター種の極端に少ないエリアやレア率の高いイベント系エリアでは、そのエリアの出現モンスターの IA を装備した方が経験値効率は上がる。 Invisible Ally EXP Bonus 敵モンスターを倒したとき獲得する EXP (A TG EXP) に対し、対応する IA の IA 経験値に応じて EXP ボーナスを受けることができる (このボーナスは IA を装備しているかどうかに関わらず入る)。ボーナスの量は基本的に +ceiling[IA EXP/1,000]% (IA EXP を 1,000 で割って小数点以下切り上げ) で、IA をマスターしている場合はさらに +10% のボーナスが入る (つまり最大で +20%)。 IA のマスターに便利な狩場 放置系 Secret Beach Smiley Island Not Copyright Infringement Pirate Ship Interior 即涌き系 Dark Pyramid Hardcore なら Lv.85 以下 Pirate Ship Interior Spooky Crypt Hardcore かつ Anti-chackpoint pendant 装備で高 Lv IA イベントマップ Secret Dungeon The Corruption 画面の見方 ヘッダー Filter Allies 条件フィルターに適する IA のみ表示する。複数の条件にチェックを入れると、全てを満たすものだけが表示される。 Tamed 捕獲済みの IA のみを表示 Not tamed 捕獲していない IA のみを表示 Favorited お気に入りにチェックを入れている IA だけ表示 Not favorited お気に入りにしていない IA だけ表示 At least [—] Ally EXP 指定ポイント以上の経験値を獲得している IA のみ表示 At most [—] Ally EXP 獲得経験値が指定ポイント以下の IA のみ表示 At least level [—] IA としてのモンスターレベルが指定値以上の IA のみを表示 At most level [—] IA としてのモンスターレベルが指定値以下の IA を表示 Has passive ability パッシブ能力の中に該当の項目を持つ IA を表示。指定する能力は [←][→] ボタンで変更。 Has active ability アクティブ能力に該当の項目を持つ IA を表示。指定する能力は [←][→] ボタンで変更。 Monster name includes [—] モンスター名の一部に指定の文字列が含まれる IA のみを表示。 Show All 既知の全ての IA を表示 モンスターID(1-500) モンスター名 ☆ IA EXP(0-9,999 or mastered) [info] [Equip] Bestiary Level(1-6) 表 ☆ お気に入り(favorite)マーク。 クリックするとお気に入りとしてチェックしたことになり、★に変わる(特に意味があるわけではない)。 IA EXP その IA が獲得した IA 経験値の数値が表示される。マスター済みの場合は mastered と表示される。 info ボタン マウスオーバーでその IA を装備した際の能力を表示する Equip ボタン クリックしてその IA の装備/解除を行う Bestiary Level その IA のモンスターとしての Besiary レベルが表示される。マウスオーバーおよびクリック長押しによってそのモンスターの Bestiary 情報が表示される(表示内容は Bestiary と共通)。 フッター Tamed 捕獲した IA の総数 Mastered マスターした IA の総数 Beasiary Level 総 Bestiary Level 一覧 Active abilities sortable list (並べ替え可能なアクティブ能力一覧 英語サイト) Passive abilities sortable list (並べ替え可能なパッシブ能力一覧 英語サイト) No 名前 Lv 生息地 パッシブ能力 アクティブ能力 001 Invisible X 1 2012 Ye Olde Pub 出現率 +60% (WorstMoon) スピリット回復 -1(1s) 002 Idle dummy 16 Beginner Traning Zone 即殺率 +15% 命中率 +15% - 003 Jr.Dummy 17 命中力 +2% 126%ダメージ(23s) 004 Dark Jr. Dummy 18 132%ダメージ(23s) 005 Wooden Dummy 19 132%ダメージ(20s) 006 Wind Dummy 20 134%ダメージ(20s) 007 Ice Dummy 21 136%ダメージ(20s) 008 Fire Dummy 22 66%ダメージ+100%ノックバック(15s) Buff Enrage 5s(23s) 009 Water Dummy 23 命中力 2% 命中率 +1% 138%ダメージ(20s) 010 Thunder Dummy 24 命中力 +2% EXP +1% 115%ダメージ(13s) 011 Living Dummy 34 Advanced Traning Zone 命中力+3% EXP+1% 140%ダメージ(20s) 012 Healer Dummy 36 命中力 +3% EXP +1% 138%ダメージ(20s) HP回復28%+対不死230%(19s) 013 Dark Dummy 38 69%ダメージ+100%ノックバック(15s) Buff Enrage 6s(23s) 014 Ghost Dummy 40 命中力+3% 被ダメージ -1% 142%ダメージ(20s) 015 Master Dummy 50 reward +2% Mastery+2% 130%ダメージ(13s) HP回復28%+対不死230%(19s) Buff Mastery 30s(60s) 016 Green Snail 52 Mystic Forest 防御力 +3% 155%ダメージ(23s) Buff Enrage 21s(60s) 017 Blue Snail 54 155%ダメージ(23s) Buff Power 21s(60s) 018 Old Snail 65 reward +3% 被ダメージ-3% 162%ダメージ(23s) HP回復28%+対不死230%(19s) Buff Enrage 21s(60s) 019 Dry Snail 56 装備防御力 +10 140%ダメージ(17s) 020 Rabbit 58 攻撃速度 +1 138%ダメージ(17s) Buff Enrage 21s(60s) 021 Carabbit 70 reward +3% 攻撃速度+1 120%ダメージ(11s) Buff Enrage 21s(60s) 022 Jr. Blob 60 最大MP +3% 138%ダメージ HP回復28%+対不死230%(19s) 023 Blob 62 140%ダメージ HP回復28%+対不死230%(19s) 024 Glob 64 142%ダメージ HP回復28%+対不死230%(19s) 025 BlobBB 80 reward +3% 攻撃速度+1 125%ダメージ(11s) HP回復28%+対不死230%(19s) Buff Enrage 21s(60s) 026 Jelly 65 最大HP +3% 138%ダメージ(17s) 027 Blue Jelly 67 140%ダメージ(17s) 028 Slime 68 142%ダメージ(17s) 029 Blue Slime 70 144%ダメージ(17s) 030 Jr. Goop 71 装備攻撃力 +10 140%ダメージ(17s) 031 Blue Jr. Goop 73 142%ダメージ(17s) 032 Goop 74 装備攻撃力 +15 118%ダメージ(11s) 033 Blue Goop 76 120%ダメージ(11s) 034 Octpus 77 攻撃速度 +1 122%ダメージ(11s) Buff Enrage 21s(60s) 035 Forest Spirit 145 Night Forest reward +4% 対ボス +8% 120%ダメージ(7s) HP回復29%+対不死240%(19s) スピリット回復 2(5s) 036 Dark Snail 85 防御力 +4% 169%ダメージ(23s) Buff Enrage 21s(60s) 037 Dark Rabbit 87 攻撃速度 +1 144%ダメージ(17s) Buff Enrage 21s(60s) 038 Dark Blob 90 最大MP +4% 144%ダメージ(17s) HP回復29%+対不死240%(19s) 039 Dark Jelly 93 最大HP +4% 146%ダメージ(17s) 040 Dark Slime 96 148%ダメージ(17s) 041 Dark Jr. Goop 97 装備攻撃力 +15 148%ダメージ(17s) 042 Dark Goop 100 装備攻撃力 +20 128%ダメージ(11s) 043 Tree Stump 102 防御力 +5% 169%ダメージ(21s) HP回復29%+対不死240%(19s) 044 Dark Stump 105 172%ダメージ(21s) HP回復29%+対不死240%(19s) 045 Zombie Stump 108 防御力 +5% 被ダメージ -1% 180%ダメージ(23s) 046 Green Tree 110 防御力 +5% 150%ダメージ(17s) HP回復29%+対不死240%(19s) 047 Red Tree 115 152%ダメージ(17s) HP回復29%+対不死240%(19s) 048 Treeman 130 reward +4% 被ダメージ-2% 160%ダメージ(17s) HP回復29%+対不死240%(19s) 049 Moose 120 耐状態異常 +10% 144%ダメージ(17s) Buff Enrage 21s(60s) 050 Orange Moose 125 146%ダメージ(17s) Buff Enrage 21s(60s) 051 Mushouse 130 クリ率 +2% 72%ダメージ+ノックバック100%(13s) 052 Mushroom 135 クリダメ +10% 120%ダメージ(11s) 053 Giant Mushouse 140 reward +4% クリ率 +2% 72%ダメージ+ノックバック100%(13s) 054 Giant Mushroom 150 reward +4% クリダメ +10% 125%ダメージ(11s) 055 Bird 150 The Sky 攻撃速度 +1 144%ダメージ(14s) 056 Blue Bird 160 147%ダメージ(14s) 057 Healer Bird 170 150%ダメージ(14s) HP回復30%+対不死250%(19s) 058 Dark Bird 180 152%ダメージ(14s) Buff Enrage 21s(60s) 059 Thunder Bird 190 攻撃速度 +2 132%ダメージ(7s) Buff Enrage 21s(60s) 060 Zombie Bird 200 攻撃速度 +1 被ダメージ -2% 153%ダメージ(17s) Buff Enrage 21s(60s) 061 Seagull 210 攻撃速度 +1 クリ率 +4% 250%ダメージ+弱体化5s(23s) 150%ダメージ(17s) 062 Feonix 250 reward +4% 攻撃速度+10% 175%ダメージ(11s) Buff Enrage 21s(60s) 063 Air Spirit 275 Polluted Sky reward +5% 対ボス +10% 130%ダメージ(9s) Buff Enrage 22s(60s) スピリット回復 3(5s) 064 Beetrtfly 235 命中率+3% クリダメ +15% 250%ダメージ+毒5s(23s) 125%ダメージ(11s) HP回復30%+対不死250%(19s) 065 Bunnyhead 250 Deadlands 攻撃速度+1 125%ダメージ 066 Dark Bunnyhead 265 攻撃速度 +1 対通常 +1% 125%ダメージ(11s) 067 Earth Worm 280 回避率+3% 130%ダメージ Buff Enrage 22s(60s) 068 Spyder 290 装備攻撃力 +20 260%ダメージ+毒4s(23s) 130%ダメージ(11s) 069 Stinky Rat 300 攻撃速度 +1 260%ダメージ+毒4s(23s) 130%ダメージ(11s) 070 Rat 310 260%ダメージ+毒4s(23s) 130%ダメージ(11s) 071 Giant Rat 350 reward +7% 攻撃速度+15% 260%ダメージ+毒5s(23s) 130%ダメージ(11s) Buff Enrage 22s(60s) 072 Desert Slime 320 The Desert 攻撃力 +6% 156%ダメージ+スタン1s(17s) 073 Mud Slime 330 156%ダメージ+スタン1s(16s) 074 Cactus 340 160%ダメージ(11s) 075 Flame Cactus 350 260%ダメージ+毒4s(23s) 130%ダメージ(11s) 076 Green Snake 360 攻撃速度 +1 260%ダメージ+毒4s(23s) 130%ダメージ(11s) 077 Red Snake 370 260%ダメージ+毒4s(23s) 135%ダメージ(11s) 078 Dark Snake 380 270%ダメージ+毒4s(23s) 135%ダメージ(11s) 079 Sand Abuser 390 回避力 +7% 回避率 +2% 270%ダメージ+盲目8s(23s) 160%ダメージ(17s) 080 Desert Dwarf 400 ドロップ率 +7% 162%ダメージ(17s) Buff Enrage 22s(60s) Pixel出現 1000(20s) 081 Dark Dwarf 410 ドロップ率 +7% 162%ダメージ(17s) Buff Enrage 22s(60s) CM出現 500(20s) 082 Sand Giant 450 reward +10% 回避率+5% 270%ダメージ+盲目6s(23s) 135%ダメージ(11s) HP回復32%+対不死270%(19s) 083 Green Turtle 740 The Beach 防御力 +7% 135%ダメージ(11s) Buff Enrage 22s(60s) 084 Blue Turtle 760 137%ダメージ(11s) Buff Enrage 22s(60s) 085 Bonefish 780 被ダメージ -4% 81%ダメージ+100%ノックバック(13s) Coin出現 2000(20s) 086 Floating Fish 800 魔法耐性 +4% 168%ダメージ(17s) Buff延長 2s(10s) 087 White Duck 820 出現率 +4% 攻撃速度 +1 172%ダメージ(17s) 088 Dark Duck 840 089 Mad Duck 860 攻撃速度 +2 対通常 +2% 174%ダメージ(17s) Buff Enrage 22s(60s) 090 Mallard 880 170%ダメージ(17s) HP回復33%+対不死280%(19s) 091 Dark Mallard 900 172%ダメージ(17s) HP回復33%+対不死280%(19s) 092 Thunder Lizard 920 装備攻撃力 +30 140%ダメージ(11s) Buff Enrage 22s(60s) 093 Wind Lizard 940 装備攻撃力 +31 145%ダメージ(11s) Buff Enrage 22s(60s) 094 Water Lizard 960 装備攻撃力 +32 145%ダメージ(11s) Buff Enrage 23s(60s) 095 Blue Crab 980 命中 +9% 146%ダメージ(11s) Buff Enrage 23s(60s) 096 Red Crub 1000 148%ダメージ(11s) Buff Enrage 23s(60s) 097 Black Crub 1020 150%ダメージ(11s) Buff Enrage 23s(60s) 098 Wather Spirit 1100 Secret Beach reward +10% 対ボス +20% 145%ダメージ(9s) Buff Enrage 23s(60s) スピリット回復 4(5s) 099 Zombie Duck 1200 reward +10% 被ダメ -3% 348%ダメージ(17s) 290%ダメージ+沈黙18%(23s) 290%ダメージ+防御力ダウン3%(13s) 100 Rocky Binary Battlefield 101 Moving Rocky 102 RM-04 103 Robo Spyder 104 Robospook 105 Crappy Cannon 106 Defense Cannon 107 Walking Cannon 108 Computer 109 Lolputer 110 Computetris 111 Compbroken 112 BSOD 113 Blue Robo 114 Green Robo 115 Red Robo 116 Bomb 117 Enrage Bomb 118 Clawbot 119 Robosaurus 120 Weird Box Page2 121 Metal Box Binary Battlefield 122 Octroc 123 Evil Eye 124 Robo Spirit 125 Chagon Dragon Cave 126 Gragon 127 Wragon 128 Dagon 129 Gryph 130 Fire Dragon 131 Frost Dragon 132 Nature Dragon 133 Fireball 134 Iceball 135 Boogie 136 Bloodsurfer 137 Bunneye Pirate Ship 138 Sword Bunneye 139 Gun Bunneye 140 Flying Sword 141 Evil Sword 142 Cursed Sword 143 RandomNoob143 144 Knight 145 Sword Knight 146 Backpack Knight 147 Female Hunter A 148 Female Hunter B 149 Female Hunter C 150 Male Hunter A 151 Male Hunter B 152 Male Hunter C 153 Neenja A 154 Neenja B 155 Neenja C 156 Icewizard 157 Firewizard 158 Bishop 159 Dark Mage 160 Triangle Dummy Triangle Land 161 Triangle Tree 162 Muchtriangle 163 Triangoop 164 Tridle 165 Triangle Bot 166 Moving Spikes 167 Fast Spikes 168 Dark Spikes 169 Blue Triangle 170 Green Triangle 171 Red Triangle 172 Black Triangle 173 Ghost Triangle A 174 Ghost Triangle B 175 Ghost Triangle C 176 Ghost Triangle D 177 Super Triangle 178 Pyramid Worm 66 Dark Piramid 179 Pyramid Snake 180 Pyramid Ghost 181 Skulder 182 Pyramid Dragon 出現率 +30% 対通常 +5% レアアイテム出現(200s) 183 Killer Lily Mystic Path 184 Minifish 185 Bronze Jelly 186 Silver Jelly 187 Golden Jelly 188 Platinum Jelly 189 Emerald 190 Apuamarine 191 Topaz 192 Ruby 193 Diamond 194 Dark Gem 195 Supergem 196 Alien #1 9001 Mystic Forest 197 Alien #2 198 Alien #3 199 Alien #4 200 Alien #5 201 Alien #6 202 Alien #7 203 Alien #8 2640 Pixel +11% 対通常 +11% 186%ダメージ(17s) Buff 無敵 23s(70s) 1%ダメージ+回避力削減 3%(10s) 204 Alien #9 205 Alien #10 206 Alien #11 207 Alien #12 208 Robomin 2740 Pixel +11% 対通常 +11% 186%ダメージ(17s) Buff 無敵 23s(70s) 1%ダメージ+沈黙20%(13s) 209 Invisbo 210 Weird Object #1 211 Weird Object #2 212 Supertruck 213 Not_a_Bomb #1 214 Not_a_Bomb #2 215 Not_a_Bomb #3 216 Suspicious Sign 217 Arrowbot 218 Dogbot 219 Sentrybot 220 Dronebot 221 Master Alien 3000 222 Attack Alien 9001 Defend Mission Pixel +10% 対通常 +15% Buff 無敵 23s(70s) 223 Defender Alien 224 Healer Alien HP回復35%+対不死300%(9s) Buff 無敵 23s(70s) 225 Runner Alien Pixel +10% 攻撃速度 +30% Buff 無敵 23s(70s) 226 Super Alien 3500 Pixel +10% 対通常 +30% Buff Enrage 23s(40s) 227 Alien Generator 228 Alien Supply Crate 229 Alien Secret Box 230 ??? 4000 Secret Lab reward +10% ドロップ率 +20% 150%ダメージ(11s) Buff 無敵 20s(70s) 231 180%ダメージ(11s) Buff 無敵 20s(70s) 232 210%ダメージ(11s) Buff 無敵 20s(70s) 233 240%ダメージ(11s) Buff 無敵 20s(70s) 234 300%ダメージ+盲目4s(23s) 150%ダメージ(11s) Buff 無敵 20s(70s) 235 300%ダメージ+盲目5s(23s) 150%ダメージ(11s) Buff 無敵 20s(70s) 236 300%ダメージ+盲目6s(23s) 150%ダメージ(11s) Buff 無敵 20s(70s) 237 300%ダメージ+弱体化4s(23s) 150%ダメージ(11s) Buff 無敵 20s(70s) 238 300%ダメージ+弱体化5s(23s) 150%ダメージ(11s) Buff 無敵 20s(70s) 239 300%ダメージ+弱体化6s(23s) 150%ダメージ(11s) Buff 無敵 20s(70s) 240 Treasure Hunter 1600 Pirate Ship Interior ドロップ率 +20% Coin +50% 1 98%ダメージ(11s) Buff Enrage 30s(60s) Page3 241 Duplicated Ninja 1700 Pirate Ship Interior 攻撃速度+3 出現レート+20% 340%ダメージ+盲目9s(17s) 204%ダメージ(11s) Buff Enrage 20s(60s) 242 Treasure Chest 1800 reward +15% Pixel+20% 102%ダメージ+125%ノックバック(13s) Buff 無敵24s(70s) 243 Another Chest 1800 reward +15% Pixel+20% 102%ダメージ+125%ノックバック(13s) Buff 無敵24s(70s) 244 Blue Ghost 1900 reward +14% 対ボス +28% 240%ダメージ(17s) Buff Enrage 24s(60s) 245 Green Ghost 1950 246 Red Ghost 2000 reward +15% 対ボス +30% 250%ダメージ(17s) Buff Enrage 25s(60s) 247 Super Ghost 2300 reward +16% 対ボス +32% 275%ダメージ Buff Enrage 25s(60s) 248 Pirate Gem 2000 reward +15% ドロップ率 +30% 105%ダメージ+125%ノックバック(10s) Buff 無敵 25s(70s) 249 Fire Snail 1000 Volcano Peak ポーション効果 +20% 180%ダメージ(17s) Buff Boost 60s(60s) 250 Lava Blob 1010 251 Lava Jelly 1020 252 Lava Slime 1030 253 Red Mushroom 1040 254 Fire Snake 1050 300%ダメージ+毒10s(23s) 180%ダメージ(17s) Buff Boost 60s(60s) 255 Fire Turtle 1060 180%ダメージ(17s) Buff Boost 60s(60s) 256 Frame Lizard 1070 257 Fire Eye 1080 150%ダメージ(11s) Buff Boost 60s(60s) 258 Floating Fire 1090 ポーション効果 +20% 攻撃速度 +2 90%ダメージ+125%ノックバック(13s) Buff Boost 60s(60s) 259 Fire Stone 1200 reward +11% ポーション効果 +30% 93%ダメージ+125%ノックバック(13s) Buff Boost 60s(60s) 260 Fire Spilit 1300 reward +12% ポーション効果 +30% スピリット回復 9(7s) HP回復37%+対不死320%(19s) Buff Boost 60s(60s) 261 Ice Snail 1700 Frosty Zone 262 263 Ice Jelly 1720 264 Ice Slime 1730 265 Blue Mushroom 1740 266 267 Snow Abuser 1760 268 Igloo Turtle 1770 269 Frost Eye 1780 270 Cold Fire 1790 271 272 273 The Guardian 5000 Dark Portal ドロップ率 +70% 対ボス +40% 700%ダメージ(11s) HP回復49%+対不死440%(19s) Buff Boost 30s(60s) 274 Grinning Colossus 1 Ropeless Room reward +1% 即殺率 +1% HP回復26%+対不死210%(23s) Buff 無敵 20s(70s) HP回復 1%(1s) 275 Chuck Norris 9001 2012 Ye Olde Pub reward +30% 対ボス +80% 1900%ダメージ+盲目23s(23s) 4500%防御無視ダメージ(180s) HP回復100%+対不死1000%(19s) 276 Arena Box 1 The Special Arena 277 Arena Mob 1 300 278 Arena Mob 2 400 279 Arena Mob 3 550 280 Arena Mob 4 700 281 Arena Mob 5 850 282 Arena Bonus 1 1000 283 Arena Mob 6 1100 284 Arena Mob 7 1300 285 Arena Mob 8 1500 286 Arena Mob 9 1800 287 Arena Mob 10 2100 288 Arena Bonus 2 2400 289 Arena Mob 11 2800 290 Arena Mob 12 3200 291 Arena Mob 13 3600 292 Arena Mob 14 4000 293 Dark Spirit 4500 294 Dark Stone 5000 295 THE MEGABOSS 6000 296 Light Donkey 1 -Infinity Prehistoric Area 出現率 +40% なし 297 Dark Donkey 298 Green Raptor 299 Blue Raptor 300 Red Raptor 301 Light Donkey? 2000 Entry Room Pixel +30% 630%ダメージ(17s) 302 Dark Donkey? 303 Green Raptor? 2250 304 Blue Raptor? 305 Red Raptor? 306 Green Bomb Reaction Room Pixel+32% 回避率+16% Buff 無敵 28s(70s) 307 Red Bomb 308 Reaction Box Chain Reaction Room Pixel +32% 攻撃速度 +8% 108%ダメージ+125%ノックバック(13s) Buff 無敵 25s(70s) 309 Reaction Box 310 Lucky Box Luck Room Pixel +32% ドロップ率 +32% 108%ダメージ+125%ノックバック(13s) Buff 無敵 25s(70s) 311 Lucky Box 312 Lucky Box 313 Poisonous Slime 2750 出現率 +32% 370%ダメージ+毒9s(23s) 222%ダメージ(9s) 314 Darkness Slime 370%ダメージ+盲目9s(23s) 222%ダメージ(9s) 315 Destroyer Slime 370%ダメージ+弱体化9s(23s) 222%ダメージ(9s) 316 Anti-Snail 3000 Speed Room Pixel+36% 攻撃速度+4 250%ダメージ(4s) 317 Powerful Snail Dimensional Room Pixel+36% 攻撃力+36% 1100%ダメージ(17s) Buff 無敵 25s(70s) 318 Power Stone 3500 Power Room reward +38% 対ボス +38% 1800%ダメージ+300%ノックバック(60s) Buff Enrage 26s(60s) 319 Elite Crab Water Room reward +39% 対ボス +39% 234%ダメージ+スタン2s(6s) Buff Enrage 26s(60s) 320 Final Alien 4000 Final Room reward +40% 対ボス +40% 400%ダメージ+弱体25s(23s) 240%ダメージ(17s) Buff Enrage 26s(60s) 321 Alien Treasure Treasure Room reward +40% ドロップ率 +40% Buff 無敵 30s(70s) 322 Secret Crystal 7000 323 DON T ATTACK!!! 1000 324 Blank Face 4000 Smily Island EXP +20% 400%ダメージ(13s) 325 Confused Face EXP +20% 攻撃速度 +2 400%ダメージ+盲目20s(23s) 240%ダメージ(17s) 326 Happy Face EXP +20% 240%ダメージ(17s) HP回復45%+対不死400%(19s) 327 Smilling Face 400%ダメージ+毒20s(23s) 240%ダメージ(17s) 328 Sad Face 350%ダメージ(11s) 329 Shocked Face 400%ダメージ+弱体化20s(23s) 240%ダメージ(17s) Buff Enrage 30s(60s) 330 Angry Face 200%ダメージ(11s) Buff Enrage 40s(60s) 331 The Ascendant 9001 ??? 即殺率 +10% 対ボス +100% 9001%ダメージ+毒20s(20s) Buff 無敵 20s(35s) HP回復100%+対不死1337%(7s) 332 Devil Face 5000 Smily Island 333 Doom Dummy 4000 Tower of DOOOOOOM 334 Doom Snail 4200 335 Doom Rabbit 4400 336 Doom BlobBB 4600 337 Doom Treeman 4800 338 Doom Mushroom 5000 339 Doom Feonix 5300 340 Doom Rat 5600 341 Doom Giant 5900 342 Doomsaurus 6200 343 Doomsurfer 6500 344 Doom Ghost 6900 345 Doom Wizard 7300 346 Doom Triangle 7700 347 Doom Sprit 8100 348 Doom Stone 8500 349 Boss of DOOOOOOM 9000 reward +40 対ボス +80% 1700%ダメージ(11s) HP回復100%+対不死750%(13s) Buff 無敵 5s(9s) 350 Doom Treasure reward +30 ドロップ率 +60% 防御無視1%ダメージ(11s) Buff 無敵 30s(70s) 351 Magikrap Pocaymon City 352 Garyddos 353 Starwe 354 Starthem 355 Pokay Ball 356 Castor Ball 357 Peekatchu 5000 Not Copyright Infringement 358 Rychew 5200 reward +22% 攻撃力+22% 420%ダメージ+スタン3s(23s) 210%ダメージ(11s) Buff Enrage 27s(60s) 359 Voltode 5100 reward +22% 防御力+22% 126%ダメージ+150%ノックバック(13s) 360 Electrorb 5300 reward +22% 防御力+22% 126%ダメージ+150%ノックバック(13s) Page4 361 Snake 5200 Not Copyright Infringement 362 Kobra 5400 reward +23% 攻撃速度+23% 430%ダメージ+毒21s(23s) 215%ダメージ(11s) Buff Enrage 30s(60s) 363 Duglett 5300 reward +23% 回避+22% 420%ダメージ+盲目18s(23s) 210%ダメージ(11s) 364 Digtrio 5500 reward +23% 回避+22% 430%ダメージ+盲目21s(23s) 215%ダメージ(11s) Buff Enrage 30s(60s) 365 Magnetmight 5400 出現レート+11% 命中+23% 430%ダメージ+弱体18s(23s) 215%ダメージ(11s) 366 Magnettonne 5600 出現レート+12% 命中+23% 430%ダメージ+弱体21s(23s) 215%ダメージ(11s) Buff Enrage 30s(60s) 367 Rawrquaza 6000 耐状態異常 +25% 対ボス +75% 220%ダメージ+攻撃力4%削減(11s) HP回復49%+対不死440%(19s) Buff Enrage 28s(60s) 368 Mr. Vitreous 9000 The Corruption reward +10% 防御力+30% 1300%ダメージ(33s) 369 Accursed Cranium reward +10% 被ダメージ-10% 370 Methane Cloud reward +10% 防御力+30% 371 Ring of Angry Fire reward +10% 防御力+30% 1300%ダメージ(33s) Buff Enrage 30s(60s) 372 Sunflower reward +10% 防御力+30% 1100%ダメージ(22s) 373 Corrupted Giant reward +10% 攻撃力+30% 1500%ダメージ(33s) 374 Corrupted Blob reward +10% 攻撃力+30% 375 Corrupted BlobBB reward +10% 対ボス +60% 376 Corrupted Treeman reward +10% 対ボス +60% 1900%ダメージ(44s) 377 !!!!! Secret Dungeon reward +30% ドロップ率 +120% 900%ダメージ+回避力削減20% Buff Reward 60s(60s) レアアイテム出現(90s) 378 Small Air Elemental 6500 reward +26% 回避力+26% 276%ダメージ(3s) 379 Large Air Elemental 7000 reward +27% 回避力+27% 235%ダメージ(2s) 380 Small Earth Elemental 6500 reward +26% 防御力+26% 276%ダメージ(3s) 381 Large Earth Elemental 7000 reward +27% 防御力+27% 235%ダメージ(2s) 382 Small Water Elemental 6500 reward +26% 命中力+26% 276%ダメージ(3s) 383 Large Water Elemental 7000 reward +27% 命中力+27% 235%ダメージ(2s) 384 Small Fire Elemental 6500 reward +26% 攻撃力+26% 276%ダメージ(3s) 385 large Fire Elemental 7000 reward +27% 攻撃力+27% 235%ダメージ(2s) 386 Lizard Slave 6250 reward +25% 防御力+25% 270%ダメージ(9s) Buff Boost 30s(60s) 387 Lizard Hulk 6750 reward +26% 防御力+26% 276%ダメージ(9s) Buff Boost 30s(60s) 388 Elite Lizard Hulk 7250 reward +27% 攻撃力+27% 282%ダメージ(9s) Buff Boost 30s(60s) 389 Lizard Witch-Doctor 6250 reward +25% 防御力+25% 225%ダメージ(6s) Buff Boost 30s(60s) 390 Lizard Shadow Mage 6750 reward +26% 防御力+26% 230%ダメージ(6s) Buff Boost 30s(60s) 391 Lizard berserker 7250 reward +27% 攻撃力+27% 282%ダメージ(9s) Buff Boost 30s(60s) 392 Owlbear 7000 reward +27% 攻撃力+27% 282%ダメージ(17s) 700%ダメージ+スタン4s(13s) 200%ダメージ+回避力削減4%(7s) 393 Purple Worm 7500 reward +28% 攻撃力+28% 480%ダメージ(11s) Buff Enrage 30s(60s) 170%ダメージ+沈黙10%(7s) 394 Rust Monster 6750 reward +26% 耐異常+26% 230%ダメージ+弱体6s(9s) 276%ダメージ(17s) 70%ダメージ+攻撃力削減2%(7s) 395 Roper 7250 reward +27% 耐異常+27% 470%ダメージ+スタン4s(23s) 235%ダメージ(11s) 180%ダメージ+防御力削減3%(7s) 396 Mimic 7000 reward +27% ドロップレート+70% 470%ダメージ+スタン2s(23s) 777%ダメージ+175%ノックバック(77s) 8000Pixel出現(20s) 397 Flame Lich 6750 reward +26% 即殺率 +3% 460%ダメージ+毒12s(23s) 230%ダメージ(11s) 115%ダメージ+攻撃力削減2%(7s) 398 Frost Lich 6750 reward +26% 即殺率 +3% 460%ダメージ+スタン3s(23s) 230%ダメージ(11s) 115%ダメージ+防御力削減3%(7s) 399 Demi-Lich 7250 reward +27% 即殺率 +4% 470%ダメージ+盲目12s(23s) 235%ダメージ(11s) 110%ダメージ+沈黙30%(7s) 400 Inky Pool 6750 reward +26% 最大HP+26% 460%ダメージ+毒21s(23s) 230%ダメージ(11s) 115%ダメージ+スタン2s(7s) 401 Black Pudding 7250 reward +27% 最大HP+27% 470%ダメージ+毒21s(23s) 235%ダメージ(11s) 117%ダメージ+スタン2s(7s) 402 Elder Pudding 7750 reward +28% 最大HP+28% 480%ダメージ+毒21s(23s) 240%ダメージ(11s) 120%ダメージ+スタン2s(7s) 403 Gelationus Cube 8000 reward +29% 最大HP+29% 490%ダメージ+沈黙15%(11s) 700%ダメージ+スタン2s(7s) 404 Gibbering Orb 7000 reward +27% 最大MP+27% 470%ダメージ+弱体15s(23s) 235%ダメージ(11s) 700%ダメージ+攻撃力削減-4%(7s) 405 Gibbering Mouther 7500 reward +28% 最大MP+28% 480%ダメージ+弱体15s(23s) 240%ダメージ(11s) 700%ダメージ+攻撃力削減-4%(7s) 406 Giant Spider 7000 reward +27% Mastery+27% 470%ダメージ+盲目15s(23s) 282%ダメージ(17s) 700%ダメージ+命中力削減-7% 407 Reapling 7500 reward +28% 即殺率 +8% 570%ダメージ(17s) 408 Ghost Adventurer 7000 reward +27% 被ダメージ-9% 282%ダメージ(17s) Buff Boost 30s(60s) HP回復5%(7s) 409 Invisile 7500 reward +28% 被ダメージ-9% 288%ダメージ(17s) Buff 無敵 30s(70s) 410 Floating Angel 6750 reward +26% 回避率+26% 276%ダメージ(7s) Buff延長 2s(11s) 411 Floating Devil 7250 reward +27% 回避率+27% 282%ダメージ(7s) Buff延長 2s(11s) 412 Beholder 7750 reward +28% 装備攻撃力 +114 240%ダメージ Buff Power 60s(60s) 413 Hellchihuahua 6750 414 Hellhound 7250 415 Cerberus 7750 416 Mummy 7500 417 Pharaoh 8000 reward +29% 対ボス +58% 580%ダメージ(17s) Buff Boost 30s(60s) 19000コイン出現(30s) 418 Vistage of Sorrow 7750 reward +28% 対ボス +56% 240%ダメージ(2s) Buff Enrage 30s(60s) 700%ダメージ+防御力削減10%(20s) 419 Vistage of Rage 8000 420 Vistage of Joy 8250 reward +29% 対ボス +58% 245%ダメージ(2s) Buff Enrage 30s(60s) 900%ダメージ+回避力削減13%(20s) 421 Vistage of Apathy 8500 reward +30% 対ボス +60% 250%ダメージ(2s) Buff Boost 30s(60s) 700%ダメージ+沈黙10%(20s) 422 Chimera 8000 reward +29% 対ボス +58% 700%ダメージ(11s) Buff Boost 40s(60s) HP回復9%(5s) 423 Chimera 8250 424 Chimera 8500 reward +30% 対ボス +60% 1300%ダメージ(11s) Buff Boost 45s(60s) HP回復7%(5s) 425 Blooooob 75000 reward +28% 対ボス +56% 850%ダメージ(17s) Buff Boost 40s(60s) MP回復1%(1s) 426 Bloooob 7750 reward +28% 対ボス +56% 900%ダメージ(17s) Buff Boost 40s(60s) MP回復1%(1s) 427 Blooob 8000 428 Bloob 8250 reward +29% 対ボス +58% 1000%ダメージ(17s) Buff Boost 40s(60s) MP回復1%(1s) 429 Blob? 8500 reward +30% 対ボス +60% 500%ダメージ(2s) Buff Boost 45s(60s) MP回復1%(1s) 430 ????? 9000 900%ダメージ+命中力削減20%(17s) Buff Boost 45s(60s) レアアイテム出現(90s) 431 Chaos 9000 reward +40% 対ボス +90% 510%防御無視ダメージ(11s) Buff Boost 60s(60s) ステータスアップ出現(6s) 432 CHAOS 9001 reward +45% 対ボス +120% 710%防御無視ダメージ(11s) Buff Boost 60s(60s) レアアイテム出現 60s 433 Elite Mummy 7000 Spooky Crypt reward +30% 対通常 +80% 288%ダメージ(17s) Buff Boost 30s(60s) ステータスアップ出現(20s) 434 Elite Pharaoh 7000 reward +30% 対通常 +80% 288%ダメージ(16s) Buff Boost 30s(60s) ステータスアップ出現(20s) 435 Secret Crystal 8400 ??? Pixel+40% ドロップ率 +140% 1337%ダメージ+スタン2s(23s) 1337%ダメージ+150%ノックバック(13s) Buff Reward 30s(60s) 436 shinki, the bridge dweller 9000 Secret Dungeon ドロップ率 +80% 対ボス +80% 900%ダメージ+防御力削減30%(17s) コイン出現(30s) レアアイテム出現(45s) 437 THE MEGABOSS s Revenge 6000 THE MEGABOSS s Revenge reward +35% 対ボス 70% 1400%ダメージ(4s) HP回復100%+対不死1300%(12s) Buff Boost 60s(60s) 438 Monster 6500 Censor Ship 命中 +35% 回避 +35% 500%ダメージ+盲目21s(23s) 400%ダメージ(11s) Buff 無敵 25s(65s) 439 Cendor Sheep 7000 命中 +50% 対状態異常 +80% 700%ダメージ+盲目21s(23s) 400%ダメージ+沈黙50%(11s) Buff 無敵 30s(65s) 440 Corrupted Giant Treeman 9000 The Corruption (WM) reward +75% 出現レート+35% なし 441 Robaconollitron 1000 Foodlandisten reward +15% 反射ダメージ+140% Buff Enrage 6s(15s) 442 Robroccolaconator 1000 reward +15% クリダメ +40% Buff Enrage 6s(15s) 443 Abandoned Mob 1 7500 Abandoned Lab 攻撃力 +30% 防御力 +30% Buff Boost 60s(60s) 444 Abandoned Mob 2 即殺率 +15% 対ボス +60% 500%防御無視ダメージ(20s) 445 Abandoned Mob 3 魔法耐性 +30$ 対状態異常率 +30% Buff 無敵 15s(60s) スピリット回復 5(10s) 446 Abandoned Mob 4 装備攻撃力 +30% 敵防御力無視 +30% 100%ダメージ+防御力ダウン1%(1s) 447 Abandoned Mob 5 最大HP +10% ポーション効果 +10% HP回復 1%(1s) MP回復 1%(1s) Buff延長 1s(10s) 448 Mother Goose 3500 Lullaby Lake 出現率 +1% 350%ダメージ+攻撃力5%削減(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 449 Little Mermaid 3600 出現率 +2% 360%ダメージ+弱体5s(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 450 Blind Mouse 3700 出現率 +3% 370%ダメージ+盲目5s(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 451 Frog Prince 3800 出現率 +4% 防御無視5% 380%ダメージ+毒5s(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 452 Ugly Duckling 3900 出現率 +5% 390%ダメージ+攻撃力5%削減(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 453 Tom Thumb 4000 出現率 +6% 400%ダメージ+防御力削減5%(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 454 Thumbelina 4100 出現率 +7% 410%ダメージ+防御力削減5%(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 455 Old Woman in Shoe 4200 出現率 +8% ポーション効果 +40% 420%ダメージ+回避力削減5%(15s) Pixel出現 5000(20s) Buff Reward 10s(60s) 456 Troll 4500 Billygoat Bridge 出現率 +9% 450%ダメージ+125%ノックバック(15s) Pixel出現 5500(20s) Buff Reward 10s(60s) 457 Trollface 4600 出現率 +10% 460%ダメージ+125%ノックバック(15s) Pixel出現 5500(20s) Buff Reward 10s(60s) 458 Successful Troll 4700 出現率 +11% 防御無視 +10% 470%ダメージ+125%ノックバック(15s) Pixel出現 5500(20s) Buff Reward 10s(60s) 459 Younger Gruff 4800 出現率 +12% 480%ダメージ+スタン2s(15s) Pixel出現 5500(20s) Buff Reward 10s(60s) 460 Middle Gruff 4900 出現率 +13% 490%ダメージ+スタン2s(15s) Pixel出現 5500(20s) Buff Reward 10s(60s) 461 Elder Gruff 5000 出現率 +14% ポーション効果 +80% 500%ダメージ+スタン2s(15s) Pixel出現 5500(20s) Buff Reward 10s(60s) 462 Gingerbro 5500 Fabled Forest 出現率 +15% 550%ダメージ+毒5s Pixel出現 6000(20s) Buff Reward 10s(60s) 463 HEY! LISTEN! 5600 出現率 +16% 560%ダメージ+沈黙5%(15s) Pixel出現 6000(20s) Buff Reward 10s(60s) 464 Forest Elf 5700 出現率 +17% 570%ダメージ+スタン2s(1s) Pixel出現 6000(20s) Buff Reward 10s(60s) 465 Mini Baba Yaga 5800 出現率 +18% 580%ダメージ+防御力削減5%(15s) Pixel出現 6000(20s) Buff Reward 10s(60s) 466 Warpig 5900 出現率 +19% 590%ダメージ+弱体5s(15s) Pixel出現 6000(20s) Buff Reward 10s(60s) 467 Grandma 6000 出現率 +20% 600%ダメージ+弱体5s(15s) Pixel出現 6000(20s) Buff Reward 10s(60s) 468 Goldie Bear 6100 出現率 +21% ポーション効果 +120% 610%ダメージ+弱体5s(15s) Pixel出現 6000(20s) Buff Reward 10s(60s) 469 Jubjub Bird 6500 Fortrees foothills 出現率 +22% 650%ダメージ+命中ダウン5%(15s) Pixel出現 6500(20s) Buff Reward 10s(60s) 470 Fruminous Bandersnatch 6600 出現率 +23% 660%ダメージ+スタン2s(15s) Pixel出現 6500(20s) Buff Reward 10s(60s) 471 Dwarf 1 6700 出現率 +24% 670%ダメージ+125%ノックバック(15s) Pixel出現 6500(20s) Buff Reward 10s(60s) 472 Dwarves 2-3 6800 出現率 +25% 680%ダメージ+125%ノックバック(15s) Pixel出現 6500(20s) Buff Reward 10s(60s) 473 Dwarves 4-7 6900 出現率 +26% 690%ダメージ+125%ノックバック(15s) Pixel出現 6500(20s) Buff Reward 10s(60s) 474 Pumpkin Carriage 7000 出現率 +27% ポーション効果 +160% 700%ダメージ+スタン3s(15s) Pixel出現 6500(20s) Buff Reward 10s(60s) 475 3.14 Piper 7500 Castle Grimm 出現率 +28% 750%ダメージ+盲目10s(15s) Pixel出現 7000(20s) Buff Reward 10s(60s) 476 Leprechaun 7600 出現率 +29% 760%ダメージ+回避ダウン10%(15s) Pixel出現 7000(20s) Buff Reward 10s(60s) 477 Sleeping Rose 7700 出現率 +30% 770%ダメージ+スタン3s(15s) Pixel出現 7000(20s) Buff Reward 10s(60s) 478 Moat Gator 7800 出現率 +31% 780%ダメージ+スタン3s(15s) Pixel出現 7000(20s) Buff Reward 10s(60s) 479 Gargoyle 7900 出現率 +32% 790%ダメージ+スタン3s(15s) Pixel出現 7000(20s) Buff Reward 10s(60s) 480 Flying Monkey 8000 出現率 +33% ポーション効果 +200% 800%ダメージ+回避ダウン10%(15s) Pixel出現 7000(20s) Buff Reward 10s(60s) Page5 481 Pea Princess 8500 Throne room 出現率 +34% MP回復 25% Pixel出現 7500(20s) Buff Reward 10s(60s) 482 Peach Princess 8600 出現率 +35% MP回復 25% Pixel出現 7500(20s) Buff Reward 10s(60s) 483 Paperbag Princess 8700 出現率 +36% MP回復 75% Pixel出現 7500(20s) Buff Reward 10s(60s) 484 Fairy Godfather 8800 出現率 +38% 防御力無視 +50% 880%防御無視ダメージ(15s) レアアイテム出現 40s Buff Reward 10s(60s) 485 Fairy Godmather 8900 出現率 +40% ポーション効果 +500% 890%防御無視ダメージ(15s) レアアイテム出現 40s Buff Reward 10s(60s) 486 Triangle 9000 Triangle Hideout reward +90% ドロップ率 +90% なし 487 Strange Box 1 Unknown Location ドロップ率 +50% 出現率 +20% なし 488 Strange Triangle Dummy 3100 2011 Triangle Land EXP +50% 対通常 +20% 190%ダメージ(11s) Buff Boost 60s(60s) 489 Strange Triangle Tree 3200 490 Strange Mushtriangle 3300 491 Strange Triangoop 3400 492 Strange Tridle 3500 493 Strange Triangle Bot 3500 494 Strange Moving Spikes 3600 495 Strange Fast Spikes 3700 496 Strange Dark Spikes 3800 497 Strange Brue Triangle 3900 498 Strange Green Triangle 4000 499 Strange Red Triangle 4100 500 Strange Bluck Triangle 4200
https://w.atwiki.jp/arma3editor/pages/6.html
Arma 3 Cars Config Guidelines ARMA3における車両作成、改造におけるガイドラインを翻訳しましたので作成等にご利用下さい。 専門用語が有るので、日本語、英語共に不自由な人間が翻訳していると言う事をご理解ください。 文章そのままだと日本語的に理解し辛いので、意訳+注釈です。 ※実際にmoddingした訳ではなく、読んで意訳しただけなので、実際の意味と違う可能性が ありますのでご注意ください。 ワープロモード:参照http //www54.atwiki.jp/arma3editor/pages/4.html Arma 3 Cars Config Guidelines Arma 3 Cars Config Guidelines ARMA3の車両に関するコンフィグガイドライン Contents 内容 1 Intro 最初に 2 Additional functionality compared to A2/OA ARMA2、OAとの違い 3 Model requirements {p3d} p3d形式の"model"の条件 4 Model config changes {model.cfg} model.cfgの変更点 5 New config parameters {config.cpp} config.cppの新しいパラメータ 5.1 Basic parameters 基本パラメータ 5.1.1 Differential parameters パラメーターの違い 5.1.2 Engine parameters エンジン用パラメータ 5.2 Wheel parameters ホイール用パラメータ 5.2.1 General parameters 一般的なパラメータ 5.2.2 Wheel PX parameters ホイールPXパラメータ 5.2.3 Wheel simulation parameters ホイールシュミレーションパラメータ 5.2.4 Suspension parameters サスペンションパラメータ 5.2.5 Tire parameters タイヤパラメータ 5.3 Floating and sinking 浮く、沈む(水の上等) 5.4 PhysX 3 integration PhysX3 統合 5.4.1 Anti-roll bars アンチロールバー 5.4.2 Complex gearbox 複雑なギアボックス 5.4.3 Gearbox parameters ギアボックスパラメータ 5.4.4 Different amount of torque 個別のトルクの量 5.5 IK for hands and legs 乗車時、キャラクタの手足の位置 5.6 Picture in Picture for screens and mirrors スクリーンとミラーにピクチャーインピクチャー(画像の中に別の画像を表示する)する方法 ※要約すると、車両にバックミラーやモニター等に表示させる記述 5.7 Random visual variants ランダムにビジュアルを変化させる ※ハッチバック等、スポーンする度にテクスチャが違うアレ 5.7.1 Random variants script ランダムに表示させる為のスクリプト 5.8 Reflectors, markerlights and beacons 反射板、マーカーライト、ビーコン 5.8.1 Reflectors 反射板 5.8.2 Markerlights マーカーライト 5.8.3 Beacons ビーコン 6 Basic config hints 基本的なコンフィグのヒント 6.1 Diagnostics 診断(作成した車両のテスト) 6.2 Suspension サスペンション 6.3 Gearbox ギアボックス 7 Reference 参照場所 Intro 初めに 101 - How to set up a car for Arma 3 ARMA3用の車の作り方 Please be aware of our Arma 3 modding license http //community.bistudio.com/wiki/Arma_3_Modding_License ARAM3用MOD作成に関するライセンス規定を確認してください。 Additional functionality compared to A2/OA ARAM2、OAとの違い PhysX 3 integration ○PhysX3と統合 IK for hands/legs ○車両乗車時の手足の位置 Picture in Picture - Render to texture ○PiP テクスチャーのレンダー Random visual variants (textures, accessories, doors) ○ランダムでビジュアルの変化 ※テクスチャー、アクセサリー(バリエーション的なもの)、ドアをスポーン時にランダム表示 Floating and sinking ○水上での浮き沈み Reflectors, markerlights and beacons ○反射板、マーカーライト、ビーコン Model requirements {p3d} p3dモデルに関する必須項目 A new PhysX lod ○新しいPhysX LOD There needs to be a lod (4e13) consisting of convex components as simple as possible, some 60 faces shall be sufficient for most cars 作成には単純な構造のものが必要です。ただ、大半は60面程あれば車両を作成するには十分です。 ※私の知識不足で、LOD(4e13)がexで40trillionなのか、それ以外の「何か」なのか良く解りません。 Current public Oxygen version doesn t support showing correct name of this lod and displays only Geometry instead. Don t be afraid of having two geometries, it s going to be fixed with new tools. Oxygen(BIツール名)では、このLODの名前を表示できません。代わりにジオメトリだけを示します。(使用に問題なし)この問題は新しいツールで解消する予定です。 Just the main body of car should be in this lod, wheels are added by engine later 車両の基本部分は、上記のLODで構成される必要があります。 作成する順番はエンジン→ホイールの順に追加していきます。 Memory lod メモリーLOD There should be an axis for each wheel named wheel_X_Y_axis (X is position of wheel from front, Y is 1 for left and 2 for right), the name is defined in selected wheel as center ホイールの軸(中心)をwheel_X_Y_axisという名前で定義される必要があります。それぞれ(X,Y)でホイールの中心位置を定義します。 車両の正面から見た状態でホイールの位置をXの部分に記入します。Yは左右同じです(じゃないと傾くので)。 There should be a point at the edge of each wheel named wheel_X_Y_bound which is used to determine wheel radius (distance from wheel axis is used for this) - there is no other need than placing the point at the edge, even memory points for tracks could be used for this, the name is defined in selected wheel as boundary ホイール(タイヤ含めた)の大きさを測定するのに必要です。何かというと、ホイール外径の一カ所だけ指定すればwheel_X_Y_axisを中心として円を判定してくれます。 wheel_X_Y_boundのX、Yに何処でも良いので、外径部分の座標を指定します。 ※公式の解説画像ではホイールの中心から垂直方向の地面を座標定義してます。 ○注釈 ホイールの中心から外輪の距離を定義。 ・wheel_X_Y_axis ホイールの中心 ・wheel_X_Y_bound ホイールの半径(中心からの距離) ※多分、wheel_X_Y_boundの「X または Y」のどちらかをホイールの半径分入力すれば良いと思います。Yが無難ですが。 physx bound.jpg Mirrors and screens should have their camera position defined in pipX_pos and direction in pipX_dir - parameters pointPosition and pointDirection in class RenderTargets ミラーとスクリーン(車載モニター)はカメラの位置(pipX_pos)と向き(pipX_dir)で定義する必要があります。 ※ミラーは実際に反射しているのではなく、カメラ機能を使って擬似的に「反射してる様に」見えるだけ。なので、「ミラー」を使うと当然、左右反転するようです。 Reflectors should have their position defined in LightCarHeadYXX (Y is a side - R/L, XX is a number) and direction defined in LightCarHeadYXX_end 反射器は LightCarHeadYXXで定義する必要があります。LightCarHeadYXX_end でその方向を定義します。Yは左右それぞれの横軸、XXは定義した番号です。 Mirrors and screens should have RTT texture #(argb,256,512,1)r2t(rendertargetX,1.0) - where X in rendertarget should be a number ミラーとスクリーンはRTTテクスチャを #(argb,256,512,1)r2t(rendertargetX,1.0)で指定します。Xは定義した番号を記入します。 Randomly generated accessories should have their selections independent on all other selections (mainly the main body and all the glass selections), glass as a part of hide-able accessory should be handled as two separate selections ランダムに発生するアクセサリーパーツは全て独立した部品である必要があります。 アクセサリの一部分を隠すように扱うには、2つの部分に分割(離れて)する必要があります。 ※ここ良く解りません。すいません。多分ですが、車両にオブジェクトを貼り付ける場合、車体に埋めると内部から見える場合があるので、 はみ出てた部分を隠したいなら部分を別パーツとして定義する必要があるという意味かと思われます。 Beacons and markerlights should have their material set to emit light ビーコンとマーカーライトは、発光させるために設置しなければなりません。 Spare wheel should have defined selections for it, texture underneath and correct hitpoints like a normal wheel スペアホイール(予備タイヤ)に交換できるようにするには定義する必要があります。予備タイヤの耐久性(壊れやすさ)は標準タイヤと同じ数値です。 ※交換なので、エンジニアの修理とは別です。 Man-held turrets shouldn t be hidden when destroying them without destroying the whole vehicle - IK issues would crash the game ターレット(銃座)の乗員が乗っている状態(と定義して)でターレットを隠すように指定した場合、ゲームがクラッシュします(IK定義の関連) ただし、車両が「完全に破壊(ドカーンって燃えた)」された状態であれば、問題ありません。 ※車両がアライブの状態で「見えないターレット」を定義して使うとクラッシュするという事かと思われます。多分。 Model config changes {model.cfg} model.cfgの変更点 Only the dampers are affected by the changes, best way to set them is to place an axis with the length of moveable part alongside the damper and set offsets to +-0.5 ダンパー(サスペンション)は凹凸路面などの影響を受けて可動します。そのため、定義する際に「ダンパーの中心から±0.5ほどオフセットするといいと思います。 Example {model.cfg} class Wheel_1_1_Damper { type="translation"; source="damper"; selection="wheel_1_1_damper_land"; axis="posun wheel_1_1"; animPeriod = 1; minValue="0"; maxValue="1"; offset0= "0.5"; offset1= "-0.5"; memory=1; }; ●●●●●●●●●●●●訳 28/Oct/2013●●●●●●●●●●●●●●●●●●●● Sections for hiddenSelectios[] should be set in model.cfg hiddenSelectios[]の部分はmodel.cfgで定義する必要があります。 New config parameters {config.cpp} config.cppの新しい追加パラメータについて Basic parameters 基本パラメータ Following parameters are defined in vehicle class. vehicle classという定義内で以下のパラメーターを使います。 ※config.cppの車両に関する定義部分にviecle classという場所があるので、そのクラスを定義する際に使用するという事。 string (required) simulation = "carx"; float 0.0 dampersBumpCoef = 0.3; Differential parameters 他と異なるパラメータ string; accepable values "all_open", "all_limited", "front_open", "front_limited", "rear_open", "rear_limited" "all_limited" differentialType = "all_limited"; float 0.5 frontRearSplit = 0.5 float 1.3 frontBias = 1.3; float 1.3 rearBias = 1.3 float 1.3 centreBias = 1.3 float 10.0 clutchStrength = 10.0; float 0.01 switchTime = 1.01; Engine parameters エンジンパラメータ float (required) enginePower = 600; float 600 which is cca 6000 rounds per minute. maxOmega = 600; float value calculated from enginePower according to http //en.wikipedia.org/wiki/Horsepower#Relationship_with_torque peakTorque = 600; float, float, float 0.08, 2.0, 0.35 dampingRateFullThrottle = 0.08; dampingRateZeroThrottleClutchEngaged = 2.0; dampingRateZeroThrottleClutchDisengaged = 0.35; Array[i][2] where i = number of samples, maximum 8; {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}} torqueCurve[] = {{0.0, 0.8}, {0.33, 1.0}, {1.0, 0.8}}; Wheel parameters ホイールパラメータ This parameters relates to each wheel. In the vehicle class, there has to be subclass called Wheels, which contains subclass for every wheel the vehicle has. These are the parameters that could be defined in that subclasses. このパラメータはそれぞれのホイールに関する項目です。vehicle classはwheelsというサブ(隷下)クラス(viecle classがメインクラス)が必要です。 要は、車両に付いている全てのホイール(タイヤ)をサブクラスという定義でそれぞれ設定できるパラメータです。 General parameters 一般的なパラメータ string "" boneName = "wheel_1_1"; bool (required) steering = true; string "right" side = "left"; Wheel PX parameters ホイールPXパラメータ memory point (required) center = "wheel_1_1_axis"; memory point (required) boundary = "wheel_1_1_bound"; float 0.3*(raidus of the wheel) width = "0.2"; float 10.0 mass = 150; float 0.5 * WheelMass * WheelRadius * WheelRadius MOI = 40; float 0.1 dampingRate = 0.1; float 2500 maxBrakeTorque = 7500; float 2*maxBrakeTorque maxHandBrakeTorque = 0 Wheel simulation parameters ホイールシミュレーションパラメータ Array[3] {0, -1, 0} suspTravelDirection[] = {0, -1, 0}; memory point center suspForceAppPointOffset = "wheel_1_1_axis"; memory point suspForceAppPointOffset tireForceAppPointOffset = "wheel_1_1_axis"; Suspension parameters サスペンションパラメータ float 0.15 maxCompression = 0.15; mMaxDroop = 0.15; float vehicleMass/numberOfWheels sprungMass = 2066; float sprungMass*5,0*5,0 springStrength = 51653; float 0,4*2*sqrt(springStrength*sprungMass) springDamperRate = 8264; Tire parameters タイヤパラメータ float 10000 longitudinalStiffnessPerUnitGravity = 10000; float, float 25, 180 latStiffX = 25; latStiffY = 180; Array[3][2] {{0, 1}, {0.5, 1}, {1,1}} frictionVsSlipGraph[] = {{0, 1}, {0.5, 1}, {1,1}}; Floating and sinking 浮き沈み(水で) WaterLeakiness should be amount of water in liters that goes into selected object per second. This is set to zero by engine for all vehicles with simulation of a ship or having canFloat = 1 (unless they are toppled of destroyed, then config value takes precedence). WaterLeakiness = 10; seems to be a good value to start with for all kinds of vehicles no matter the size (which is a bit spooky, but it works). 浸水具合は指定パーツをℓ/secで定義します。浸水具合によってエンジンが止まります。ただ、船又はcanFloat=1と定義されたものは完全にブッ壊されない限り浮いてます。 最初はWaterLeakiness=10と定義して、どのぐらい水に浸かったらエンジンがブッ壊れるかテストすると良いでしょう。 PhysX 3 integration PhysX3で統合 WheelMask ホイールマスク thrustDelay is time in second in which thrust goes from 0 to 1 when standing still (doesn t affect driving car during change of gears), 0.2 seems to be a reasonable value. You may want to tweak this to higher values if wheels slide during initial acceleration. キー入力をしてから実際に車輪が動作するまでの遅延をthrustDelayで定義します。スラストが0→1になるまでの数値です。0.2位が妥当と思われます。もし1にしたら一瞬で加速します。 brakeIdleSpeed is speed in m/s under which the brakes are automatically applied to the vehicle. This speed should be reasonably low, higher value would mean strange breaking of slow cars, too low value would cause inability to stop the car. 1秒当たりのブレーキの定義です。 brakeIdleSpeedはm/secで定義します。この数値は低めに設定した方が良いです。高めに設定すると不自然な急ブレーキになります。 逆に異常に低すぎると止まれません。 idleRpm sets the idle RPM of engine. Primary use is for sound engine アイドリング時の回転数をidleRpmで定義します。停車時のエンジン音に関係します。 redRpm sets the maximum for engine RPM, should be according to maxOmega (see later) エンジンの最高回転数(レブリミット)をredRpmで定義します。後記のmaxOmegaに関係しています。 Anti-roll bars アンチロールバー Anti-roll bars is the system in vehicle that should prevent it to do a barrel-roll during sharper turns. Using ARB enables us to make center of mass realistically high and cause cars to roll down the steep slopes if placed sideways to the slope. It works the same way as the real ones - system computes difference of applied weight to wheels in pair and tries to compensate difference by applying opposite forces. アンチロールバーは急激なターンとか無茶な運転等で横転するのを防ぎます。錘みたいな物です。なので、横転しやすい車両も作れます。以下がそのパラメータ。 antiRollbarForceCoef is a coefficient of applied force, could be taken as strength of the system. Setting this value to zero disables ARB (and all next values), which is good for civilian vehicles, higher values reduce not only the risk of rolling, but effects of suspension. この数字を0にすると動かなくなります。逆にantiRollbarForceCoefの数字を高くすると横転しやすいどころか止まれません。 antiRollbarForceLimit is the highest strength of ARB applied to vehicle. We may want to roll the car at certain situations (full van taking sharp hand-brake turn at high speed), tunning without diag mode is almost impossible because we are not able to imagine forces needed (values are rather low, 2 should be high enough for most of vehicles) 高速移動中に急ハンドルで横転させたいとか、そういう時に必要になります。 antiRollbarSpeedMin and antiRollbarSpeedMax are limits of applied force coefficient. Coefficient is 0 at speeds lower than antiRollbarSpeedMin, interpolates to antiRollbarForceCoef at antiRollbarSpeedMax and is set to antiRollbarForceCoef for any higher speeds. This allows cars to drive on steep slopes using their radial speed, falling of the hill once they stop and rolling over at too high speeds (where coefficient doesn t grow and force is limited by the limit). antiRollbarForceCoefの上下限をantiRollbarSpeedMinとantiRollbarSpeedMaxで定義します。 Complex gearbox 複雑なギアボックス All PhysX 3 vehicles use complex gearbox to give some data to PhysX gearbox PhysX3の車両は全部ギアボックスが搭載されてます。 Complex gearbox settings is inside class complexGearbox which is a subclass of vehicle class ギアボックスのセッティングはcomplexGearboxというサブクラスで、viecle classの隷下です。 GearboxRatios[] is an array of gear names and gear ratios starting with reverse gear (with negative ratios), neutral gear (which should have zero ratio) and forward ratio (eg {"R1",-3.231,"N",0,"D1",2.462,"D2",1.870,"D3",1.241,"D4",0.970,"D5",0.711};). Gear names are not used in retail version, they are just for epevehicle diagnostics R1がバックで、Nニュートラル(数字入れたら勝手に前進します)、D1、D2・・・となります。GearboxRatios[]で定義すれば何ギアでも可能ですがギア比が訳解らなくなるので程々に。 TransmissionRatios[] is an array of transmission ratios in the same format as gearboxRatios. Most of cars have only one transmission ratio, some heavy trucks may have two. The final ratio of engine is gearboxRatio * TransmissionRatio, that means transmissionRatios shouldn t be multiplicates of each other and gearbox ratios to prevent the same final ratio for two different gears. 普通は1つ定義すれば良いですが、大型トラックは2つ定義が必要でしょう。 ※良く解らん・・・・ gearBoxMode is set to full-auto by engine gearBoxModeはエンジンによってフルオートでセットされます(・・は? イミフ) moveOffGear defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. この定義(moveOffGear)はオートマもしくはセミオートでギアボックスが静止状態から発車します。(動作にギア操作を入れるかどうか)標準(普段通りの操作)は1です。 driveString, neutralString and reverseString define displayed strings for driving forward, neutral and backward. この3つ(driveString, neutralString, reverseString)は前進、キー無操作、後進を表示させるために定義を紐づけします。 ※これを入れればギアがドライブ(D)、ニュートラル(N)、バック(R)のどの状態かHUDに表示されるようです。 -------------------------------------------------------- {config.cpp} class complexGearbox { GearboxRatios[] = {"R1",-3.231,"N",0,"D1",2.462,"D2",1.870,"D3",1.241,"D4",0.970,"D5",0.711}; TransmissionRatios[] = {"High",4.111}; // Optional defines transmission ratios (for example, High and Low range as commonly found in offroad vehicles) moveOffGear = 1; // defines what gear an automatic or semi-automatic gearbox will move off from stationary in. 1 by default. driveString = "D"; // string to display in the HUD for forward gears. neutralString = "N"; // string to display in the HUD for neutral gear. reverseString = "R"; // string to display in the HUD for reverse gears. }; -------------------------------------------------------- Gearbox parameters ギアボックスパラメータ Some gearbox parameters are defined outside of class complexGearbox, they are mainly to setup automatic gearbox 幾つかのギアボックスパラメータはcomplexGearboxのクラス外で定義します。サブクラスでは有りません。 通常、オートマ用のギアボックスに使用します。 changeGearMinEffectivity[]Value of minimal gear effectivity to hold current gear. If there is better gear and effectivity is below this value then change gear. It is an array of effectivities ordered by gears in complex gearbox. Neutral should have rather low effectivity (0.15 seems to be a good value), drive gears should have rather high value (around 0.95) to prevent switching gears too often switchTimeThe switch time describes how long it takes (in seconds) for a gear change to be completed. RPM interpolate to optimal value for the new gear at current speed during the changing of gears. The time should be rather low, around 0.3 s, to keep the momentum of the car. latencyis the minimum time (in seconds) that must pass between each gear change that is initiated by the autobox. This should be set to value higher than switchTime. Setting this time too low makes some issues with changing gears - the car slows down a lot Different amount of torque coefficients for different speeds of Slow, Forward and Fast are now configurable slowSpeedForwardCoefis set to 0.3 by default normalSpeedForwardCoefis set to 0.85 by default default speed coefficient for fast movement is 1 meaning that full throttle is applied and maximal speed is maxSpeed of the vehicle (it is going to apply less throttle upon reaching the limit) IK for hands and legs It s not Inverse Kinematics in fact, but as close to it as possible. A soldier should have IK defined for hands and legs by default Each vehicle pose using IK should haveleftHandIKCurve[]andrightHandIKCurve[]set to 1 Driver should havedriverLeftHandAnimNameanddriverRightHandAnimNamedefined as drive wheel bone of the vehicle (drivewheelby default) Gunner should havegunnerLeftHandAnimNameandgunnerRightHandAnimNamedefined on handles of the gun, or shaking bone of the weapon shall be sufficient (usually something likeotocHlaven_shake) Double check names of bones if the game crashes upon loading this vehicle and call stack points to IK. Wrong definition causes CTD all the time and removing the bone causes the same (eg. by hiding it). Picture in Picture for screens and mirrors All sources for textures to be rendered on are defined inclass RenderTargetswhich is a subclass of vehicle class Each source is a separate subclass with unique name parameterrenderTargetdefines which texture shall the source be mapped at (only therendertargetXpart is used) class CameraView1is a subclass of this source and contains all the parameters for rendered scene pointPositionandpointDirectionshould be respective memory points in model renderQualityis in range from 0 to 2 and defines quality of rendering for said source renderVisionModedefines the vision mode - 0 = HDR, 1 = NightVision, 2 = ThermalVision, 3 = Color, 4 = Mirror fovdefines field of view of this source {config.cpp} class RenderTargets { class LeftMirror { renderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 0; fov = 0.7; }; }; }; Random visual variants Randomization of variants is done by script ran upon start of mission via init event handler The car should inheritclass EventHandlers EventHandlers {config.cpp} init event handler should be changed to something like this init="(_this select 0) execVM ""\pathToCar\scripts\scriptName.sqf"""; Don t forget to hide all the added accessories upon destruction of vehicle, they are usually in proxies, this is handled by killed event handler {config.cpp} killed = "_this call (uinamespace getvariable BIS_fnc_effectKilled ); _this select 0 animate [""RandomAnimation"",0]; Random variants script All random settings should be done on server side to prevent different car looks for different users {script.sqf} if (isLocal) then {_rnd1 = floor random Y; _this setVariable ["BIS_randomSeed1", _rnd1, TRUE]; _this animate ["RandomAnimation", X];}; Ystands for the number of random variants Even all the animations should be handled server-side to ease clients,RandomAnimationshall be replaced by any animation needed to be randomly chosen,Xstands for animation phase {script.sqf} waitUntil {!(isNil {_this getVariable "BIS_randomSeed1"})}; _randomSeed1 = _this getVariable "BIS_randomSeed1"; Random textures shall be taken with this statement {script.sqf} _this setObjectTexture [0, ["\pathToCar\Data\variant_1_co.paa", ...,"\\pathToCar\Data\variant_Y_co.paa"] select _randomSeed1]; Reflectors, markerlights and beacons Reflectors Reflectors need to be defined inclass Reflectors Default cars should have two reflectors defined as separate subclasses inside class Reflectors. These two classes should differ only inposition,direction,hitpointandselection. Position and direction are self-descriptive, they use memory points in mode, hitpoint is the name of selection in hitpoint lod in model, selection is a visual selection in resolution lods. Most of reflectors should haveuseFlareset to 1, they are bright enough to have a flare. Size of this flare is defined byflareSize, value should be rather low, around 0.1 seems to be good for start. class Attenuationinside each reflector subclass defines behavior of light from distance. Attenuation is combination ofconstant,linearandquadraticcoefficient,startis a distance from position where attenuation starts to work (the light is at it s full strength if distance is lower than start). aggregateReflectors[]outside of Reflectors class is used to ease computing of too many light sources and combines light together. Both reflectors should be aggregated for a default car but feel free to experiment. Just run some FPS test after testing non-standard settings. Markerlights Markerlights are purely model side based on assigned emissive materials Beacons Beacons consist of two parts on model side - emissive one and unlit one. The emissive one is hidden by default by an user controller and periodically hidden by time controller in model.cfg Config contains only user actions to turn beacons off/on by hiding/unhiding them, this is insideclass UserActions UserActions There should be two actions per beacons set - one to turn them off and other to turn them on, each as a subclass of UserActions {config.cpp} class UserActions UserActions { class beacons_start { userActionID = 50; displayName = "Beacons start"; displayNameDefault = ""; position = "mph_axis"; radius = 1.8; animPeriod = 2; onlyForplayer = false; condition = "this animationPhase ""BeaconsStart"" 0.5 AND Alive(this) AND driver this == player"; statement = "this animate [""BeaconsStart"",1];"; }; class beacons_stop beacons_start { userActionID = 51; displayName = "Beacons stop"; condition = "this animationPhase ""BeaconsStart"" 0.5 AND Alive(this) AND driver this == player"; statement = "this animate [""BeaconsStart"",0];"; }; }; Basic config hints Diagnostics Drive around as much as possible, preferably using real islands. Use Stratis airstrip for acceleration, gear change and sinking of vehicle purposes Path from Jay Cowe to Airstation Mike-26 on Stratis is great to test uphill performance of the car and AI driving skills Whole Chernarus is excellent playground to test vehicles Suspension Easier way to set up suspension is to have center of mass centered according to wheels. Non-centered center of mass is more interesting for driving performance, just be sure to make center of mass centered at least in left-to-right axis. Each wheel could have different suspension parameters but try to keep them the same for wheel pairs. You may try to use ARB if the car sways a lot sideways during turns. This causes lesser side sway but doesn t reduce bumping of suspension when accelerating and breaking. Gearbox Real gearbox ratios have extremely good results for higher speeds and are realistic for lower speeds. But it is better to use some lower values for lower gears to improve acceleration Look out for too big steps between gear ratios, this may prove to be problematic with steeptorqueCurve- engine would change gear later than expected and sound would go fubar dampingRateZeroThrottleClutchEngagedanddampingRateZeroThrottleClutchDisengagedcould be the same, this works really well for FWD cars - engine would slow them down way too much and lock the wheels when only directional arrow is pressed Reference This page is discussedon the BI forums 名前 コメント
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Chilton's Repair and Tune-Up Guide Bmw 1970-82 1600, 2000, 2002, 2002Tii, 2500, 2800, 2800Cs, Bavaria, 3000Cs, 3.0Cs, 3.0S, 3.0Si, 320I, 528E, 528I, (Chilton's Repair Manual (Model Specific)) Chilton Book CompanyRichard J. RiveleDean F. Morgantini Chilton's Repair and Tune-Up Guide - Datsun 1500-2000 Sports Cars, 410, 411, Nissan Patrol, 510, 1200, Pickups, 240Z Chilton Book CompanyDean F. MorgantiniRichard J. RiveleRon Sessions Chilton's Auto Repair Manual, 1964-1971, (Collector's Edition Black) Dean F. MorgantiniDavid H. Lee? Chilton's Repair and Tune-Up Guide Cadillac, 1967-1986 (Chilton's Repair Manual (Model Specific)) Richard J. RiveleDean F. Morgantini Chilton's Repair Tune-Up Guide Mazda Pick-Ups, 1972-89/All U.S. and Canadian Models of B1600, B1800, B2000, B2000 Cab Plus, B2000 Se-5, B2000 Lx, B2200, Ro (Chilton's Repair Manual (Model Specific)) Kerry A. FreemanDean F. Morgantini Chilton's Import Car Manual Dean F Morgantini? Chilton's Repair Manual Olds Ciera Pontiac 6000 Buick Century Chevy Celebrity 1982-88 All U.S. and Canadian Front Wheel Drive Models/Part No 7309 (Chilton's Repair Manual (Model Specific)) Dean F. MorgantiniRichard J. Rivele Chilton's Repair Tune-Up Guide Toyota Celica/Supra, 1971-84 All U.S. and Canadian Models (Chilton's Repair Manual (Model Specific)) Richard J. RiveleDean F. Morgantini Chilton's Truck and Van Manual, 1988-1992 Dean F. Morgantini Chilton's Auto Repair Manual 1992-1996 (Chilton's Auto Service Manual) Kerry A. FreemanDean F. MorgantiniW. Calvin SettleNicholas L. D AndreaDebra GaffneyJacques GordonMichael L. GradyKevin M. G. MaherRichard J. RiveleRichard T. Smith Chilton's Truck and Van Manual 1992-96 (Chilton's Truck and Van Service Manual) Kerry A. FreemanDean F. MorgantiniW. Calvin SettleNicholas L. D AndreaDebra GaffneyJacques GordonMichael L. GradyKevin M. G. MaherRichard J. RiveleRichard T. Smith Chilton's Guide to Air Conditioning Repair and Service/1989-91 (Chilton's Guide to Air Conditioning Repair and Service) Dean F. Morgantini Chilton's Repair Tune-Up Guide Chevrolet Nova Geo Prizm, 1985-90/All U.S. and Canadian Models of Chevrolet Nova and Geo Prizm (Chilton's Repair Manual (Model Specific)) Kerry A. FreemanDean F. MorgantiniRichard J. Rivele Chilton's Repair Manual Escort, Lynx, Tempo, Topaz, 1981-90 (Chilton's Repair Manual (Model Specific)) Dean F. Morgantini Chilton's Repair Manual Chevy S-10 Blazer Gmc S-15 Jimmy Olds Bravada, 1982-91 (Chilton's Repair Manual (Model Specific)) Dean F. Morgantini Chilton's Toyota Cressida and Van, 1983-90 Covers All Models Chilton Repair Manual (Chilton's Repair Manual (Model Specific)) Dean F. Morgantini Chilton's Repair Manual Chevrolet Lumina Apv Pontiac Trans Sport Oldsmobile Silhouette, 1990-91 Covers All U.S. and Canadian Models (Chilton's Repair Manual (Model Specific)) Dean F. Morgantini Chilton's Chevrolet Blazer/Jimmy/Bravada, 1982-91 Repair Manual (Chilton's Total Car Care Repair Manual) Chilton Book CompanyRichard T. SmithDean F. MorgantiniJacques Gordon Chilton's Guide to Chassis Electronics and Power Accessories 1989-91, Asian Cars Trucks (Automobile Maintenance Repair Series) Chilton Book CompanyDean F. MorgantiniDavid H. Lee? Chilton's Repair Manual Chevy S-10 Gmc S-15 Pick-Ups, 1982-91 (Chilton's Repair Manual (Model Specific)) Chilton Book CompanyDean F. MorgantiniRichard J. Rivele Chilton's Auto Repair Manual, 1954-1963 (Chilton's Auto Service Manual) Dean F. MorgantiniDavid H. Lee? Chilton's Jeep Wagoneer/Comanche/Cherokee 1984-1991 Repair Manual (Chilton's Total Car Care Repair Manual) Dean F. Morgantini Chilton's Nissan Trucks 1989-91 Repair Manual (Chilton's Total Car Care Repair Manual) Chilton Book CompanyDean F. Morgantini Chilton's Honda Civic/Crx 1984-91 Repair Manual (Chilton's Total Car Care) Dean F. MorgantiniPeter M. Conti Chilton's 1992 Automotive Service Manual/1988-92 Automotive Service/Professional Technician's Edition Dean F. Morgantini Chilton's 1991 Emission Controls Manual/Motor/Age Professional Mechanic's Edition (Chilton's Emission Controls Manual) Dean F. Morgantini Chilton's Nissan Sentra, Pulsar 1982-92 Repair Manual (Chilton's Total Car Care) Dean F. MorgantiniRichard J. RiveleJames B. Steele? Chilton's Toyota Toyota Camry 1983-92 Repair Manual (Chilton's Total Car Care) Dean F. Morgantini Chilton's Toyota Camry 1983-92 All U.S. and Canadian Models of Toyota Camry (Chilton's Repair Manual (Model Specific)) Jeff H. Fisher?Jeffrey M. Hoffman?Dean F. Morgantini Chilton's Ford Probe 1989-92 Repair Manual (Chilton's Total Car Care Repair Manual) Dean F. Morgantini Chilton's General Motors Cavalier/Cimarron/Firenza/Skyhawk/Sunbird, 1982-92 Repair Manual (Chilton's Total Car Care) Dean F. Morgantini Chilton's 1996 Automotive Service Manual (Motor/Age Professional Technician's Edition) Dean F. MorgantiniW. Calvin, Jr SettleNicholas L. D AndreaEric O. ColeDebra McCallJacques GordonKen GrabowskiMichael L. GradyKevin M. G. MaherRichard J. Rivele Chilton's Jeep Wagoneer/Comanche/Cherokee 1984-96 Repair Manual (Chilton's Total Car Care Manual) Dean F. Morgantini Chilton's Chrysler Dodge/Plymouth Repair Manual 1988-1992/Part No, 8320 (Chilton's Chrysler/Dodge/Plymouth Repair Manual) Dean F. MorgantiniRichard J. RiveleNick D Andrea Chilton's General Motors Camaro 1982-92 Repair Manual (Chilton's Total Car Care Repair Manual) Dean F. Morgantini Chilton's Engine Code Manual (Total Service Series) Dean F. MorgantiniW. Calvin SettleNick D AndreaJacques GordonMichael L. GradyDebra McCallKevin M. G. MaherRichard J. RiveleRichard T. SmithJim Taylor Chilton's Import Car Manual 1992-1996 (Chilton's Import Auto Service Manual) Kerry A. FreemanDean F. MorgantiniW. Calvin SettleNicholas L. D AndreaDebra GaffneyJacques GordonMichael L. GradyKevin M. G. MaherRichard J. RiveleRichard T. Smith Chilton's Ford Lincoln/Mercury Repair Manual 1988-1992 (Chilton's Ford Repair Manual) Dean F. Morgantini Chilton's Chassis Electronics Service Manual/1989-91 Ford/Chrysler/Jeep-Eagle Cars and Light Trucks/Professional Mechanic's Edition Dean F. Morgantini Chilton's Electronic Engine Controls Manual/1992 (Chilton's Electronic Engine Controls Manual General Motors Cars and Light Trucks) Dean F. Morgantini Chilton's 1992 Labor Guide and Parts Manual/1988-92 Labor Guide and Parts/Motor/Age Professional Technician's Edition (Chilton Labor Guide Manual) Dean F. Morgantini Chilton's Electronic Engine Controls Manual/1992/Electronic Engine Controls Code, Asian A-M/Professional Technician's Edition (Chilton's Electronic Engine Controls Manual Japanese and Asian Cars and Light Trucks) Dean F. Morgantini Chilton's Chassis Electronics Service Manual/Motor/Age Professional Mechanics Edition Dean F. Morgantini Chilton's Import Labor Guide and Parts Manual/1988-1992 Motor Age Professional Technician's Edition (Chilton's Import Labor Guide and Parts Manual) Dean F. Morgantini Chilton's Electronic Engine Controls Manual/1992/Nissan-Subaru-Suzuki-Toyota/Asian N-Z Dean F. MorgantiniRichard J. Rivel?Nick D AndreaRon Webb Chilton's Truck and Van Service Manual/Up to and Including 1 Ton Vehicles, 1988-92 Truck and Van Service Dean F. Morgantini Chilton's 1996 Labor Guide and Parts Manual (Chilton Labor Guide Manual) Kerry A. FreemanDean F., Jr Morgantini?Nicholas D Andrea?W. Calvin, Jr. Settle? Chilton's Diagnostic Trouble Code Manual/1980-1986 (Chilton's Diagnostic Trouble Code Manual Motor/Age Professional Mechanics Edition) Dean F. MorgantiniRichard J. RiveleNick D Andrea
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A Policy on Geometric Design of Highways and Streets 1994 (Metric) (Design and Traffic) Amer Assn of State Hwy? Aashto Staff? AmerAssnofStateHwy? AashtoStaff? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-Civil-Transportation&Highway? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Professional&Technical-Engineering-General Guide to Quality in Preconstruction Engineering Amer Assn of State Hwy? AmerAssnofStateHwy? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Standard Specifications for Transportation Materials and Methods of Sampling and Testing Amer Assn of State Hwy? AmerAssnofStateHwy? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Taking Technology to Market Six Stages to Success (Best Management Practices) Crisp Learning? Roger Eli Levien? CrispLearning? RogerEliLevien? ジャンル別? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Business&Investing-Management&Leadership-OperationsResearch? Subjects-Business&Investing-Marketing&Sales-Marketing-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-OperationsResearch? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales-Marketing-General? Invent Crisp Learning? Sidney X. Shore? CrispLearning? SidneyX.Shore? ジャンル別? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Reference? Subjects-Business&Investing-General? Subjects-Business&Investing-Management&Leadership-Decision-Making&ProblemSolving? Subjects-Computers&Internet-General? Subjects-Engineering-General? Subjects-Health,Mind&Body-Self-Help-Creativity? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Decision-Making&ProblemSolving? Subjects-Reference-General? Subjects-Science-General An American Hero The Red Adair Story An Authorized Biography (Thorndike Press Large Print Americana Series) Thorndike Pr? Philip Singerman? ThorndikePr? PhilipSingerman? ジャンル別? ユーズドブック(洋書)-Biographies&Memoirs? ユーズドブック(洋書)-Engineering Subjects-Biographies&Memoirs-General? Subjects-Biographies&Memoirs-LargePrint? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-General Formats-LargePrint-Biographies&Memoirs? Experimental and Concept Cars (Wheels (Minneapolis, Minn.).) Capstone Pr Inc? John Coughlan? CapstonePrInc? JohnCoughlan? ジャンル別? ユーズドブック(洋書)-Engineering Subjects-Children sBooks-Ages9-12-General? Subjects-Children sBooks-Science,Nature&HowItWorks-Transportation-Cars&Trucks-Nonfiction? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Corvettes (High Performance) Capstone Pr Inc? Kal Gronvall? CapstonePrInc? KalGronvall? ジャンル別? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Teens? Subjects-Children sBooks-Science,Nature&HowItWorks-Transportation-Cars&Trucks-Nonfiction? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Teens-Science&Technology-General? Jaguars (High Performance) Capstone Pr Inc? Michael Green? CapstonePrInc? 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T.NejatVeziroglu? ジャンル別? ユーズドブック(洋書)-Business&Investing? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Subjects-Business&Investing-Economics-NaturalResources Subjects-Business&Investing-Industries&Professions-RealEstate-General? Subjects-Engineering-Energy-General? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-Nonfiction-Economics-NaturalResources Subjects-Outdoors&Nature-Ecology-LivingontheLand? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-Energy-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Accounting&Finance-Industries&Professions-RealEstate-General? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Subjects-Science-General Studies of High Temperature Superconductors Advances in Research and Applications (Studies of High Temperature Superconductors) Nova Science Pub Inc? Anant Narlikar? NovaSciencePubInc? AnantNarlikar? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-Electrical&Electronics-Superconductivity? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Superconductivity? Subjects-Professional&Technical-Engineering-General Subjects-Science-General Subjects-Science-Physics-Solid-StatePhysics-Superconductivity? Properties of Doped Semiconducting Materials Nova Science Pub Inc? V. S. Zemskov? NovaSciencePubInc? V.S.Zemskov? ジャンル別? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-36? Subjects-Engineering-Electrical&Electronics-Semiconductors? Subjects-Engineering-General? Subjects-Engineering-Materials-Properties-Physical? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Semiconductors? Subjects-Professional&Technical-Engineering-MaterialsScience-General? 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Capturing and Reporting Electronic Data (Acs Symposium Series) Amer Chemical Society? Willa Y. Garner? Rodney M. Bennett? Markus Jensen? AmerChemicalSociety? WillaY.Garner? RodneyM.Bennett? MarkusJensen? ジャンル別? Subjects-Computers&Internet-Databases-General? Subjects-Computers&Internet-ComputerScience-General? Subjects-Professional&Technical-Medical-BasicSciences-Chemistry? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Clinical? Subjects-Science-Chemistry-Clinical? Subjects-Science-Chemistry-General&Reference? Subjects-Science-General Subjects-Science-Technology-General&Reference Low-Lying Potential Energy Surfaces (Acs Symposium Series) Amer Chemical Society? Mark R. Hoffmann? Kenneth G. Dyall? AmerChemicalSociety? MarkR.Hoffmann? KennethG.Dyall? ジャンル別? Subjects-Nonfiction-SocialSciences-Linguistics-Applied? Subjects-Professional&Technical-ProfessionalScience-Chemistry-Physical&Theoretical? Subjects-Reference-Words&Language-Linguistics? Subjects-Reference-General? Subjects-Science-Chemistry-Physical&Theoretical-General? Subjects-Science-Chemistry-Physical&Theoretical-QuantumChemistry? Subjects-Science-Technology-General&Reference Maze of Ingenuity Ideas Idealism in Development of Technology Holmes & Meier Pub? Arnold Pacey? Holmes&MeierPub? ArnoldPacey? ジャンル別? Substores-UnknownASINs-24? Subjects-History? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Creative Woodturning Brigham Young Univ Pr? Dale L. Nish? BrighamYoungUnivPr? DaleL.Nish? ジャンル別? Substores-UnknownASINs-24? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Home&Garden-Crafts&Hobbies-Woodworking-General? Subjects-Science-Technology-General&Reference Creative Woodturning Brigham Young Univ Pr? Dale L. Nish? BrighamYoungUnivPr? DaleL.Nish? ジャンル別? Substores-UnknownASINs-24? Subjects-Home&Garden-Crafts&Hobbies-Woodworking-General? Subjects-Science-Technology-General&Reference 1986 Yearbook of Science and the Future (Yearbook of Science and the Future) Hammond World Atlas Corp? HammondWorldAtlasCorp? ジャンル別? Substores-UnknownASINs-24? Subjects-Science-Technology-General&Reference Opportunities in Technical Education Careers (Opportunities in) Vgm Career Horizons? Robert Connelly? VgmCareerHorizons? RobertConnelly? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Nonfiction-Education-Vocational? Subjects-Nonfiction-Education-General? Subjects-Professional&Technical-Education-General? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Opportunities in Technical Education Careers (Opportunities in) Vgm Career Horizons? Robert Connelly? VgmCareerHorizons? RobertConnelly? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Handbook for Technical Writing Ntc Business Books? James H. Shelton? NtcBusinessBooks? JamesH.Shelton? ジャンル別? Subjects-Business&Investing-BusinessLife-Communication-General? Subjects-Business&Investing-BusinessLife-Communication-BusinessWriting? Subjects-Business&Investing-General? Subjects-Business&Investing-Reference-Writing? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Nonfiction-Education-Reference-Words&Language-General? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Reference-Words&Language-General? Subjects-Reference-Writing-Technical? Subjects-Reference-Writing-Business? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-TechnicalThinking&Writing? Handbook for Technical Writing Ntc Business Books? James H. Shelton? NtcBusinessBooks? JamesH.Shelton? ジャンル別? Subjects-Business&Investing-BusinessLife-Communication-General? Subjects-Business&Investing-BusinessLife-Communication-BusinessWriting? Subjects-Business&Investing-General? Subjects-Business&Investing-Reference-Writing? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Reference-Writing-WritingSkills? Subjects-Reference-Writing-Technical? Subjects-Reference-Writing-Business? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-TechnicalThinking&Writing? Technical Drawing (Teach Yourself) Teach Yourself? Dennis E. Maguire? C. H. Simmons? TeachYourself? DennisE.Maguire? C.H.Simmons? ジャンル別? Subjects-Arts&Photography-Art-Instruction&Reference-Drawing? Subjects-Arts&Photography-GraphicDesign-Drawing-General? Subjects-Engineering-Mechanical-Drafting&MechanicalDrawing? Subjects-Professional&Technical-Engineering-Mechanical-Drafting&MechanicalDrawing? Subjects-Science-Technology-General&Reference Opportunities in Vocational Technical Careers (Opportunities Inseries) Vgm Career Horizons? Adrian A. Paradis? VgmCareerHorizons? AdrianA.Paradis? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Opportunities in Tool and Die Careers (Opportunities Inseries) Vgm Career Horizons? George A., Sr. Dudzinski? VgmCareerHorizons? GeorgeA.,Sr.Dudzinski? ジャンル別? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Business&Investing-Management&Leadership-Industrial? Subjects-Home&Garden-How-to&HomeImprovements-PowerTools? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Industrial? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Physics-Applied? Subjects-Science-Technology-General&Reference Opportunities in Drafting Careers (Opportunities Inseries) Ntc Pub Group? Mark Rowh? NtcPubGroup? MarkRowh? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Engineering-Mechanical-Drafting&MechanicalDrawing? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-IndustrialDesign? Subjects-Professional&Technical-Engineering-Mechanical-Drafting&MechanicalDrawing? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Opportunities in Technical Writing and Communications Careers (Vgm Opportunities) Vgm Career Horizons? Jay R. Gould? Wayne A. Losano? VgmCareerHorizons? JayR.Gould? WayneA.Losano? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Professional&Technical-Engineering-ComputerTechnology-TechnicalWriting? Subjects-Reference-Writing-Technical? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Subjects-Science-Technology-TechnicalThinking&Writing? Opportunities in Installation and Repair Careers (Opportunities Inseries) Vgm Career Horizons? Mark Rowh? VgmCareerHorizons? MarkRowh? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Engineering-General? Subjects-Home&Garden-How-to&HomeImprovements-Electrical? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Vgm's Handbook of Scientific and Technical Careers Vgm Career Horizons? Craig T. Norback? VgmCareerHorizons? CraigT.Norback? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Reference-Careers-General? Subjects-Science-Technology-General&Reference Careers in High Tech (Vgm Professional Careers Series) Vgm Career Horizons? Nicholas Basta? VgmCareerHorizons? NicholasBasta? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Careers-General? Subjects-Science-Technology-General&Reference Opportunities in High-Tech Careers (Opportunities Inseries) Vgm Career Horizons? Gary D. Golter? Deborah F. Yanuck? Blythe Camenson? VgmCareerHorizons? GaryD.Golter? DeborahF.Yanuck? BlytheCamenson? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Business&Investing-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Opportunities in Farming and Agriculture Careers (Opportunities Inseries) Vgm Career Horizons? William C. White? Donald N. Collins? Adrian A. Paradis? VgmCareerHorizons? WilliamC.White? DonaldN.Collins? AdrianA.Paradis? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Business&Investing-Industries&Professions-General? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Professional&Technical-ProfessionalScience-AgriculturalSciences-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Subjects-Science-AgriculturalSciences-General? Opportunities in Science Technician Careers (Opportunities Inseries) Vgm Career Horizons? Joann Chirico? VgmCareerHorizons? JoannChirico? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Children sBooks-People&Places-Careers? Subjects-Engineering? Subjects-Professional&Technical-Engineering? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Opportunities in Science Technician Careers (Opportunities in) Vgm Career Horizons? Joann Chirico? Jan Goldberg? VgmCareerHorizons? JoannChirico? JanGoldberg? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-Careers-Guides? Subjects-Reference-Careers-General? Subjects-Reference-Careers-Guides? Subjects-Science-Technology-General&Reference Understanding Mass Media Ntc Pub Group? William Jawitz? NtcPubGroup? WilliamJawitz? ジャンル別? Substores-UnknownASINs-24? Subjects-Children sBooks-Reference&Nonfiction-LanguageArts-General? Subjects-Nonfiction-Education-Reference-Words&Language-Communication? Subjects-Reference-Words&Language-Communication? Subjects-Science-Technology-General&Reference Drafting Careers, 1986 Ed, Hard NTC Publishing Group,U.S.? Mark Rowh? NTCPublishingGroup,U.S.? MarkRowh? ジャンル別? Subjects-Business&Investing? Subjects-Science-Technology-General&Reference Opportunities in Electronics Careers (Opportunities in) Ntc Pub Group? Mark Rowh? NtcPubGroup? MarkRowh? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-General? Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Subjects-Reference-Careers-General? Subjects-Science-Technology-General&Reference High Tech (Vgm Career Planner Series) Passport Books? Gary Golter? Deborah Yanuck? PassportBooks? GaryGolter? DeborahYanuck? ジャンル別? Subjects-Business&Investing-Careers-General? Subjects-Business&Investing-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Reference-Careers-General? Subjects-Science-Technology-General&Reference V.G.M.'s Handbook of Scientific and Technical Careers McGraw-Hill Contemporary? Craig T. Norback? McGraw-HillContemporary? CraigT.Norback? ジャンル別? Subjects-Business&Investing-Careers? Subjects-Engineering? Subjects-Nonfiction-Philosophy-Science? Subjects-Professional&Technical-Engineering? Subjects-Reference-Careers? Subjects-Science-History&Philosophy-General? Subjects-Science-Technology-General&Reference The Tradition of Technology Landmarks of Western Technology in the Collections of the Library of Congress United States Government Printing? Leonard C. Bruno? UnitedStatesGovernmentPrinting? LeonardC.Bruno? ジャンル別? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-History? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-Science? Subjects-Reference-Publishing&Books-Bibliographies&Indexes-General? Subjects-Science-General Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-History&Philosophy-HistoryofTechnology? Subjects-Science-Technology-General&Reference Disability and Work Incentives, Rights, and Opportunities (Aei Studies, 516) Aei Pr? Carolyn L. Weaver? AeiPr? CarolynL.Weaver? ジャンル別? Subjects-Business&Investing-BusinessLife-Workplace? Subjects-Business&Investing-Economics-Labor&IndustrialRelations? Subjects-Law-Specialties-Disability? Subjects-Nonfiction-Politics-General? Subjects-Nonfiction-Politics-Labor&IndustrialRelations? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-Economics-Labor&IndustrialRelations? Subjects-Nonfiction-Law-Specialties-Disability? Subjects-Professional&Technical-Accounting&Finance-Economics-Labor&IndustrialRelations? Subjects-Science-Technology-General&Reference Agricultural Trade Policy Letting Markets Work (Aei Studies in Agricultural Policy) Aei Pr? Daniel A. Sumner? AeiPr? DanielA.Sumner? ジャンル別? Subjects-Business&Investing-Economics-Exports&Imports? Subjects-Business&Investing-General? Subjects-Business&Investing-International-General? Subjects-Nonfiction-SocialSciences-PoliticalScience-LevelsofGovernment-FederalGovernment? Subjects-Nonfiction-Economics-Exports&Imports? Subjects-Professional&Technical-Accounting&Finance-Economics-Exports&Imports? Subjects-Science-Technology-General&Reference Subjects-Science-AgriculturalSciences? Subjects-Science-Technology-General&Reference 洋書